feat(lang): L5 generic records and functions

property Pool<T> { ... }, function first<T>(xs: []T) -> T, map<T, U> over fn
types; a type writes an instance as Pool<Thing>, nested as deep as needed. The
parser names an instance Pool$Thing and remembers its generic and arguments; the
checker takes the generic declarations out, infers a call's type arguments from
its arguments or its result's declared slot, and makes each instance once as an
ordinary record or function, checked like any other. Errors print Pool<Thing>.
An instance keeps its generic's module and export (L3). ludic-fmt keeps type
arguments together while spacing comparisons and shifts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 02:21:09 +03:00
parent 57b66bdf47
commit 6a24b14f0e
26 changed files with 61796 additions and 51949 deletions

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# generics.ludic — L5: generic records and functions. A record takes type parameters
# (`property Pool<T>`), a function takes them after its name (`function first<T>`), and a call's
# are worked out from its arguments or, where there are none to say, from the slot its result is
# written into. Each instance is an ordinary record or function the compiler makes once.
#
# Running it prints: 7 Crater Lake a 2 west 7 0.75 2.5 1
program Generics {
numbers float
property Pool<T> {
items: []T = null
n: int = 0
}
property Pair<A, B> {
a: A
b: B
}
property Maker<T> { make: fn(int) -> T }
property Trail { name: string = "", weight: float = 0.0 }
function pool_new<T>() -> Pool<T> {
let p = new Pool<T>
p.items = new []T
return p
}
function pool_add<T>(p: Pool<T>, x: T) -> void {
push(p.items, x)
p.n += 1
}
function pool_at<T>(p: Pool<T>, i: int) -> T { return p.items[i] }
function last_of<T>(p: Pool<T>) -> T { return pool_at(p, p.n - 1) }
function first<T>(xs: []T) -> T { return xs[0] }
function map<T, U>(xs: []T, f: fn(T) -> U) -> []U {
let out = new []U
var i = 0
while i < len(xs) {
push(out, f(xs[i]))
i += 1
}
return out
}
function half(n: int) -> float { return float(n) / 2.0 }
function size(s: string) -> int { return len(s) }
function rope(n: int) -> Trail {
let t = new Trail
t.name = "rope"
t.weight = float(n) * 0.25
return t
}
entry {
let ints: Pool<int> = pool_new()
pool_add(ints, 3)
pool_add(ints, 4)
let trails: Pool<Trail> = pool_new()
let t = new Trail
t.name = "Crater Lake"
pool_add(trails, t)
let nested: Pool<Pool<int>> = pool_new()
pool_add(nested, ints)
let pr = new Pair<string, int>
pr.a = "west"
pr.b = 7
let m = new Maker<Trail>
m.make = fn rope
let hs = map([2, 5], fn half)
print(`{pool_at(ints, 0) + last_of(ints)} {pool_at(trails, 0).name} {first(["a", "b"])} {last_of(nested).n} {pr.a} {pr.b} {m.make(3).weight} {hs[1]} {len(map(["a"], fn size))}`)
}
}

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# L5: a generic takes as many type arguments as it has parameters
program GenericArity {
property Pool<T> { n: int = 0 }
entry {
let p = new Pool<int, string>
print(p.n)
}
}

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# L5: two instances of one generic are two types
program GenericMismatch {
property Pool<T> { n: int = 0 }
entry {
let ints = new Pool<int>
let words: Pool<string> = ints
print(words.n)
}
}

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# L5: a call whose type arguments nothing decides is refused - give the result a declared type
program GenericUnbound {
property Pool<T> { n: int = 0 }
function pool_new<T>() -> Pool<T> { return new Pool<T> }
entry {
let p = pool_new()
print(p.n)
}
}

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# L5 + L3: an instance keeps its generic's module and export - a private generic stays private
import "private_kit"
program PrivateGeneric {
entry {
let p = new Pool<int>
grow(p)
print(pool_len(p))
}
}

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module kit
import "pool.ludic"

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export property Pool<T> {
items: []T = null
}
function grow<T>(p: Pool<T>) -> void {
if p.items == null { p.items = new []T }
}
export function pool_add<T>(p: Pool<T>, x: T) -> void {
grow(p)
push(p.items, x)
}
export function pool_len<T>(p: Pool<T>) -> int { return len(p.items) }