feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom)
The #78 investigation rejected hardware f32/f64 for the coordinate types (they would desync lockstep/replay/save) and identified camera zoom as the one genuinely-missing render feature. Ship it: Camera.zoom(scale) scales the whole view about the screen centre by a Q16.16 factor, threaded through the same two framebuffer chokepoints (rt_put_px/rt_fill_rect) that carry the camera offset, so it composes with Camera.set/follow/shake. Gated by an internal rt_cam_zoomed flag so a game that never zooms renders byte-for-byte identically (golden renders unchanged); Camera.zoom(1.0) turns it back off. The world coordinate types stay integer px + Q16.16 velocity, so it's a pure render-time transform and itself deterministic. Example examples/library/camera_zoom.ludic (pixel-readback verified), docs page, RFC updated (docs/RFC-POSITION-TYPES.md). Full suite 105/0, fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
5af5bdd060
commit
6a83c28e05
8 changed files with 14932 additions and 14780 deletions
29572
selfhost/ludicc.seed.ll
29572
selfhost/ludicc.seed.ll
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue