render3d + lab: bakes as PNGs, and impostors, the sky's light and the carpet read from their bakes
ludic.lab: lab_png_write / lab_png_write_from (raw 8-bit, 1-4 channels, stored deflate) in png_write.ludic, importable alone with its own LabPngState; png_convert.ludic's previews of float textures (R32F min..max, RG16F x255, HDR x/(1+x) + sRGB); lab_ppm_to_png on the same encoder. render3d: bake_load.ludic - impostor_from_baked / impostor_source / impostor_refill (a fog re-open reads the bake), sky_baked_in and sky_precompute trying the bake at the start yaw (sky_compute is the convolution, and sky_ibl_bytes always uses it), carpet_from_baked / carpet_bytes / carpet_finish, bake_part_count / _len / _off. Compile-only: nothing run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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15 changed files with 396 additions and 107 deletions
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@ -134,7 +134,7 @@ function r3d_load_step(render3d_st: mut Render3dState, i: int) -> bool {
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var sky = render3d_st.r3d_sky_path
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var made: string = null
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if sky == null {
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made = render3d_st.r3d_assets + "/hdri/kloofendal_48d_partly_cloudy_puresky_4k.hdr"
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made = render3d_st.r3d_assets + "/hdri/" + SKY_DEFAULT_HDRI + ".hdr"
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sky = made
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}
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let got = sky_load(render3d_st, sky)
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