ludic.ui: an unmounted component is mounted again rather than made again - its record renewed (a generated renew), its props and model kept; an action's call answers into a ring
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put) made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with). examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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examples/library/ui_remount_parts/Counter.lss
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examples/library/ui_remount_parts/Counter.lss
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examples/library/ui_remount_parts/Counter.ludic
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examples/library/ui_remount_parts/Counter.ludic
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# Counter.ludic - a counter that starts at 0 each time it is mounted
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component Counter {
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prop label: string
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prop step: int = 1
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state count: int = 0
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doubled: int = count * 2
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function big() -> bool { return count > 3 }
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on bump() { count += step }
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}
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examples/library/ui_remount_parts/Counter.xml
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examples/library/ui_remount_parts/Counter.xml
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<div class="counter">
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<p>{label}: {count} ({doubled}){big() ? ' big' : ''}</p>
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<button on-click="bump()">+</button>
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<button on-click="set count = 0">reset</button>
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</div>
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examples/library/ui_remount_parts/Shown.ludic
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examples/library/ui_remount_parts/Shown.ludic
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# Shown.ludic - a counter shown or not: each time it comes back it is a new counter
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component Shown {
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state on: bool = true
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on flip() { on = not on }
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}
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examples/library/ui_remount_parts/Shown.xml
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examples/library/ui_remount_parts/Shown.xml
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<div>
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<button on-click="flip()">flip</button>
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<if test="{on}"><Counter label="c"/></if>
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</div>
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