fix(render3d): a lake can be the mirrored water, with its own wet shore
A reflecting body is clipped to its ellipse like every other unless it is an unbounded sea, so a map whose reflection belongs to its lake (Maroon Lake, once its sea sits below it) does not draw that lake's level over every hollow in the survey. The terrain's wet shore and its forest and scree gates read the carved lake's line inside its outline (u_lake), the rule grass already used. SPIR-V regenerated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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changes/lake-water.md
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bump: patch
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type: fix
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**A lake can be the water that mirrors the world** — a reflecting body is clipped to its
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ellipse like any other unless it is an unbounded sea, so a map whose reflection belongs to
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its lake no longer floods every hollow in the survey with that lake's level; and the
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terrain's wet shore, forest and scree gates read the carved lake's line inside its outline
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(`u_lake`), the rule the grass already used, so a lake above the sea keeps its wet bank and
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no forest is painted down its bed.
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