feat(packages): ludic.vehicles - each player's boat and horse: called to four berths or four bays, made the first time and fetched after, owner and rider, mounting (a hungry horse will not go), riding a horse on stamina and a boat on the wind with steering by signed speed, the swell at the edge, getting off onto the rider's own safe spot, a player leaving; the world and the rider through ports; mounted, dismounted, no landing, moved, swell and hunger as facts; this player's own saved by kind
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.vehicles/kinds.ludic
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packages/ludic.vehicles/kinds.ludic
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# kinds.ludic - what can be ridden, a vehicle, and what happened to one
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export const VEHICLE_HORSE: int = 1 # land only: stamina for a gallop, hay to go at all
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export const VEHICLE_BOAT: int = 3 # water only (2 was a machine the wilderness has no place for)
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export const VEHICLE_PLACES: int = 4 # berths on the pier head, bays at the rail
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export property Vehicle {
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kind: int = 0
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nid: int = 0 # its id across machines
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x: float = 0.0
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y: float = 0.0
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z: float = 0.0
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yaw: float = 0.0
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speed: float = 0.0
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fuel: float = 0.0 # a horse's stamina, 0..100
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food: float = 0.0 # a horse's hay, 0..100
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seat_h: float = 0.0 # the rider sits this far above it
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bob: float = 0.0
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owned: bool = false # hired or rented for the trip
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owner: int = 0 # the player it belongs to (0: this machine's)
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rider: int = -1 # the player on it, -1 nobody
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home_x: float = 0.0 # a horse is tied where its home is
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home_z: float = 0.0
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}
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export const VEHICLE_MOUNTED: int = 0
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export const VEHICLE_DISMOUNTED: int = 1
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export const VEHICLE_NO_LANDING: int = 2 # no shore near enough to step onto
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export const VEHICLE_MOVED: int = 3 # v: metres covered this frame by the rider
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export const VEHICLE_SWELL: int = 4 # the edge's swell is taking the stroke; every 14 s
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export const VEHICLE_HUNGRY: int = 5 # a horse without hay will not go
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export const VEHICLE_FED: int = 6
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export property VehicleFact {
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what: int = 0
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nid: int = 0
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kind: int = 0
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owner: int = 0
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x: float = 0.0
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z: float = 0.0
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v: float = 0.0
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}
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