feat(packages): ludic.vehicles - each player's boat and horse: called to four berths or four bays, made the first time and fetched after, owner and rider, mounting (a hungry horse will not go), riding a horse on stamina and a boat on the wind with steering by signed speed, the swell at the edge, getting off onto the rider's own safe spot, a player leaving; the world and the rider through ports; mounted, dismounted, no landing, moved, swell and hunger as facts; this player's own saved by kind
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.vehicles/state.ludic
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packages/ludic.vehicles/state.ludic
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# state.ludic - every vehicle, the one this machine's player is on, where the places are measured
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# from, and the facts
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var ve_list: []Vehicle = null
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var ve_cur: Vehicle = null
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var ve_dock_x: float = 0.0
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var ve_dock_z: float = 0.0
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var ve_dock_yaw: float = 0.0
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var ve_rail_x: float = 0.0
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var ve_rail_z: float = 0.0
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var ve_rail_yaw: float = 0.0
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var ve_have_dock: bool = false
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var ve_swell_said: float = 0.0
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var ve_fact_q: Queue<VehicleFact> = null
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const ve_pi: float = 3.14159265
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export function vehicle_facts() -> Queue<VehicleFact> {
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if ve_fact_q == null { ve_fact_q = queue_new("vehicles.facts") }
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return ve_fact_q
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}
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function ve_say(what: int, v: Vehicle, n: float) -> void {
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let f = new VehicleFact
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f.what = what
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f.nid = v.nid
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f.kind = v.kind
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f.owner = v.owner
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f.x = v.x
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f.z = v.z
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f.v = n
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q_push(vehicle_facts(), f)
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}
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function ve_all() -> []Vehicle {
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if ve_list == null { ve_list = new []Vehicle }
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return ve_list
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}
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# every vehicle in the valley, to draw and to aim at (change one only through the verbs)
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export function vehicles_all() -> []Vehicle { return ve_all() }
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# the kind this machine's player is riding, 0 none
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export function vehicle_ride_kind() -> int {
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if ve_cur == null { return 0 }
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return ve_cur.kind
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}
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export function vehicle_current() -> Vehicle { return ve_cur }
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export function vehicle_of(pid: int, kind: int) -> Vehicle {
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let l = ve_all()
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for i in 0 .. len(l) { if l[i].kind == kind and l[i].owner == pid { return l[i] } }
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return null
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}
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# this player's own boat or horse
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export function vehicle_find(kind: int) -> Vehicle { return vehicle_of(0, kind) }
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# the nearest vehicle nobody is on within `reach` of (x, z); nothing while riding
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export function vehicle_nearest(x: float, z: float, reach: float) -> Vehicle {
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if ve_cur != null { return null }
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var best: Vehicle = null
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var bd = reach
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let l = ve_all()
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for i in 0 .. len(l) {
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let v = l[i]
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if v.rider >= 0 { continue }
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let d = Math.sqrt((v.x - x) * (v.x - x) + (v.z - z) * (v.z - z))
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if d < bd {
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bd = d
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best = v
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}
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}
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return best
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}
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