render3d: a fog wall nearer than a layer's cards lets its impostor atlases go, and a fog that opens bakes them again

Inside the wall every instance is a mesh whose LOD2 casts its shadow, so a card is neither drawn nor
cast there: fog_impostors.ludic frees a layer's atlases while wall + margin < its near (trees 420-480
m, rocks 320 m) and paints them again from the model when it opens past it (impostor_paint, split out
of the bake). Impostor atlases get memory of their own, so a release goes back to the driver instead
of leaving a hole in a shared block. R3D_FOG_AT=<frame> with R3D_FOG_TO=<m> changes the wall mid-run.

At the overlook: 2102 MB off, 1824 MB at 30 m (249 -> 67 MB of atlases; the rest is the ground cover's
card atlases, drawn inside the wall); opening re-bakes 16 layers in 42-46 ms, back to 2102 MB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 16:05:16 +03:00
parent 6289564382
commit 7024f42789
6 changed files with 88 additions and 7 deletions

View file

@ -35,6 +35,7 @@ import "gltf_cached.ludic"
import "skin.ludic"
import "scatter.ludic"
import "fog_casters.ludic"
import "fog_impostors.ludic"
import "actor.ludic"
import "stream.ludic"
import "grass.ludic"