render3d: a fog wall nearer than a layer's cards lets its impostor atlases go, and a fog that opens bakes them again
Inside the wall every instance is a mesh whose LOD2 casts its shadow, so a card is neither drawn nor cast there: fog_impostors.ludic frees a layer's atlases while wall + margin < its near (trees 420-480 m, rocks 320 m) and paints them again from the model when it opens past it (impostor_paint, split out of the bake). Impostor atlases get memory of their own, so a release goes back to the driver instead of leaving a hole in a shared block. R3D_FOG_AT=<frame> with R3D_FOG_TO=<m> changes the wall mid-run. At the overlook: 2102 MB off, 1824 MB at 30 m (249 -> 67 MB of atlases; the rest is the ground cover's card atlases, drawn inside the wall); opening re-bakes 16 layers in 42-46 ms, back to 2102 MB. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
6289564382
commit
7024f42789
6 changed files with 88 additions and 7 deletions
|
|
@ -35,6 +35,7 @@ import "gltf_cached.ludic"
|
|||
import "skin.ludic"
|
||||
import "scatter.ludic"
|
||||
import "fog_casters.ludic"
|
||||
import "fog_impostors.ludic"
|
||||
import "actor.ludic"
|
||||
import "stream.ludic"
|
||||
import "grass.ludic"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue