Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null)
`null` is now a real pointer literal and null-tests are comparisons, instead of `ptr_null()` and `ptr_is_null(x)`: ptr_null() -> null ptr_is_null(x) -> (x == null) not ptr_is_null(x) -> (x != null) Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null` pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type (via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are deleted. Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B) migrate all 182 call sites (compiler + runtime, via a balanced-paren script that skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`. Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal. Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -581,7 +581,9 @@ Operators are built-in only (no overloading). The boolean operators are spelled
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rejected with a diagnostic naming the fix (`!=` is unaffected). Bitwise operators
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are **`& | ^ << >> ~`** (`>>` is a logical/unsigned shift). `expr with { field: … }`
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is not implemented; records appear only in `spawn`. Char literals (`'w'`) are
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`int` code points; colors are hex ints (`0xff8800`).
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`int` code points; colors are hex ints (`0xff8800`). `null` is the null-pointer
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literal; test any pointer/record/slice with `x == null` / `x != null` (an unset
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`Node`/`ptr` field reads back as `null`).
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## Builtins (the standard library / runtime surface)
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