Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null)
`null` is now a real pointer literal and null-tests are comparisons, instead of `ptr_null()` and `ptr_is_null(x)`: ptr_null() -> null ptr_is_null(x) -> (x == null) not ptr_is_null(x) -> (x != null) Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null` pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type (via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are deleted. Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B) migrate all 182 call sites (compiler + runtime, via a balanced-paren script that skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`. Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal. Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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34 changed files with 5064 additions and 5124 deletions
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@ -45,35 +45,35 @@ const K_VISIBLE: int = 18
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const K_IMG: int = 19
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const K_SKIN: int = 20
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var ui_type: ptr = ptr_null()
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var ui_parent: ptr = ptr_null()
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var ui_w: ptr = ptr_null()
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var ui_h: ptr = ptr_null()
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var ui_x: ptr = ptr_null()
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var ui_y: ptr = ptr_null()
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var ui_haspos: ptr = ptr_null()
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var ui_pad: ptr = ptr_null()
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var ui_gap: ptr = ptr_null()
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var ui_bg: ptr = ptr_null()
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var ui_fg: ptr = ptr_null()
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var ui_border: ptr = ptr_null()
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var ui_align: ptr = ptr_null()
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var ui_grow: ptr = ptr_null()
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var ui_font: ptr = ptr_null()
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var ui_size: ptr = ptr_null()
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var ui_skin: ptr = ptr_null()
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var ui_inset: ptr = ptr_null()
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var ui_img: ptr = ptr_null()
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var ui_focusable: ptr = ptr_null()
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var ui_rx: ptr = ptr_null()
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var ui_ry: ptr = ptr_null()
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var ui_rw: ptr = ptr_null()
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var ui_rh: ptr = ptr_null()
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var ui_visible: ptr = ptr_null()
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var ui_fired: ptr = ptr_null()
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var ui_hasdyn: ptr = ptr_null()
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var ui_dyn: ptr = ptr_null() # UI_MAX * 96 bytes
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var ui_text: ptr = ptr_null() # UI_MAX static string pointers
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var ui_type: ptr = null
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var ui_parent: ptr = null
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var ui_w: ptr = null
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var ui_h: ptr = null
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var ui_x: ptr = null
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var ui_y: ptr = null
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var ui_haspos: ptr = null
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var ui_pad: ptr = null
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var ui_gap: ptr = null
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var ui_bg: ptr = null
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var ui_fg: ptr = null
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var ui_border: ptr = null
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var ui_align: ptr = null
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var ui_grow: ptr = null
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var ui_font: ptr = null
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var ui_size: ptr = null
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var ui_skin: ptr = null
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var ui_inset: ptr = null
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var ui_img: ptr = null
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var ui_focusable: ptr = null
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var ui_rx: ptr = null
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var ui_ry: ptr = null
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var ui_rw: ptr = null
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var ui_rh: ptr = null
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var ui_visible: ptr = null
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var ui_fired: ptr = null
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var ui_hasdyn: ptr = null
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var ui_dyn: ptr = null # UI_MAX * 96 bytes
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var ui_text: ptr = null # UI_MAX static string pointers
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var ui_n: int = 0
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var ui_active: int = -1
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@ -138,7 +138,7 @@ fn rt_ui_reset(n: int) -> void {
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poke32(ui_visible, i, 1)
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poke32(ui_fired, i, 0)
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poke32(ui_hasdyn, i, 0)
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pokep(ui_text, i, ptr_null())
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pokep(ui_text, i, null)
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}
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}
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@ -178,7 +178,7 @@ fn rt_ui_static_text(i: int, s: str) -> void {
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fn ui_str(i: int) -> ptr {
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if peek32(ui_hasdyn, i) == 1 { return ptr_add(ui_dyn, i * 96) }
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let t = peekp(ui_text, i)
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if ptr_is_null(t) { return ptr_add(ui_dyn, i * 96) }
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if (t == null) { return ptr_add(ui_dyn, i * 96) }
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return t
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}
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