Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null)

`null` is now a real pointer literal and null-tests are comparisons, instead of
`ptr_null()` and `ptr_is_null(x)`:

  ptr_null()          -> null
  ptr_is_null(x)      -> (x == null)
  not ptr_is_null(x)  -> (x != null)

Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null`
pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type
(via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are
deleted.

Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B)
migrate all 182 call sites (compiler + runtime, via a balanced-paren script that
skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete
the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`.

Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a
language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal.
Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab +
doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-28 00:50:21 +03:00
parent ddb1af3008
commit 70ab79a4e9
34 changed files with 5064 additions and 5124 deletions

View file

@ -45,35 +45,35 @@ const K_VISIBLE: int = 18
const K_IMG: int = 19
const K_SKIN: int = 20
var ui_type: ptr = ptr_null()
var ui_parent: ptr = ptr_null()
var ui_w: ptr = ptr_null()
var ui_h: ptr = ptr_null()
var ui_x: ptr = ptr_null()
var ui_y: ptr = ptr_null()
var ui_haspos: ptr = ptr_null()
var ui_pad: ptr = ptr_null()
var ui_gap: ptr = ptr_null()
var ui_bg: ptr = ptr_null()
var ui_fg: ptr = ptr_null()
var ui_border: ptr = ptr_null()
var ui_align: ptr = ptr_null()
var ui_grow: ptr = ptr_null()
var ui_font: ptr = ptr_null()
var ui_size: ptr = ptr_null()
var ui_skin: ptr = ptr_null()
var ui_inset: ptr = ptr_null()
var ui_img: ptr = ptr_null()
var ui_focusable: ptr = ptr_null()
var ui_rx: ptr = ptr_null()
var ui_ry: ptr = ptr_null()
var ui_rw: ptr = ptr_null()
var ui_rh: ptr = ptr_null()
var ui_visible: ptr = ptr_null()
var ui_fired: ptr = ptr_null()
var ui_hasdyn: ptr = ptr_null()
var ui_dyn: ptr = ptr_null() # UI_MAX * 96 bytes
var ui_text: ptr = ptr_null() # UI_MAX static string pointers
var ui_type: ptr = null
var ui_parent: ptr = null
var ui_w: ptr = null
var ui_h: ptr = null
var ui_x: ptr = null
var ui_y: ptr = null
var ui_haspos: ptr = null
var ui_pad: ptr = null
var ui_gap: ptr = null
var ui_bg: ptr = null
var ui_fg: ptr = null
var ui_border: ptr = null
var ui_align: ptr = null
var ui_grow: ptr = null
var ui_font: ptr = null
var ui_size: ptr = null
var ui_skin: ptr = null
var ui_inset: ptr = null
var ui_img: ptr = null
var ui_focusable: ptr = null
var ui_rx: ptr = null
var ui_ry: ptr = null
var ui_rw: ptr = null
var ui_rh: ptr = null
var ui_visible: ptr = null
var ui_fired: ptr = null
var ui_hasdyn: ptr = null
var ui_dyn: ptr = null # UI_MAX * 96 bytes
var ui_text: ptr = null # UI_MAX static string pointers
var ui_n: int = 0
var ui_active: int = -1
@ -138,7 +138,7 @@ fn rt_ui_reset(n: int) -> void {
poke32(ui_visible, i, 1)
poke32(ui_fired, i, 0)
poke32(ui_hasdyn, i, 0)
pokep(ui_text, i, ptr_null())
pokep(ui_text, i, null)
}
}
@ -178,7 +178,7 @@ fn rt_ui_static_text(i: int, s: str) -> void {
fn ui_str(i: int) -> ptr {
if peek32(ui_hasdyn, i) == 1 { return ptr_add(ui_dyn, i * 96) }
let t = peekp(ui_text, i)
if ptr_is_null(t) { return ptr_add(ui_dyn, i * 96) }
if (t == null) { return ptr_add(ui_dyn, i * 96) }
return t
}