Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null)

`null` is now a real pointer literal and null-tests are comparisons, instead of
`ptr_null()` and `ptr_is_null(x)`:

  ptr_null()          -> null
  ptr_is_null(x)      -> (x == null)
  not ptr_is_null(x)  -> (x != null)

Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null`
pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type
(via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are
deleted.

Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B)
migrate all 182 call sites (compiler + runtime, via a balanced-paren script that
skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete
the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`.

Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a
language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal.
Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab +
doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-28 00:50:21 +03:00
parent ddb1af3008
commit 70ab79a4e9
34 changed files with 5064 additions and 5124 deletions

View file

@ -2,7 +2,7 @@
# module header. Mirrors the pieces of compiler/back/ that this subset needs.
# structs and slices are references, so every non-scalar type lowers to `ptr`.
property Val { code: ptr = ptr_null(), ty: ptr = ptr_null() }
property Val { code: ptr = null, ty: ptr = null }
fn val(code: ptr, ty: ptr) -> Val { let v = new Val; v.code = code; v.ty = ty; return v }
var head: Buf # module-level: types, globals, string constants
@ -70,12 +70,12 @@ fn slice_elem(t: ptr) -> ptr { return substr(t, 2, slen(t) - 2) }
fn find_arch(name: ptr) -> Node {
var i = 0
while i < len(prog) { let d = prog[i]; if d.kind == N_ARCH and streq(d.s, name) { return d }; i = i + 1 }
return ptr_null()
return null
}
fn find_comp(name: ptr) -> Node {
var i = 0
while i < len(prog) { let d = prog[i]; if d.kind == N_COMP and streq(d.s, name) { return d }; i = i + 1 }
return ptr_null()
return null
}
# every record is a `property` with a %Cmp_ layout of named fields — whether it
# is stored per-entity by the ECS or heap-allocated by `new` is a matter of use.
@ -102,7 +102,7 @@ fn find_global(name: ptr) -> Node {
if d.kind == N_CONST and streq(d.s, name) { return d }
i = i + 1
}
return ptr_null()
return null
}
# `Enum.Variant` -> the variant's ordinal (its index), or -1 if `ename` names no
@ -122,7 +122,7 @@ fn enum_ordinal(ename: ptr, vname: ptr) -> int {
fn find_fn(name: ptr) -> Node {
var i = 0
while i < len(prog) { let d = prog[i]; if d.kind == N_FN and streq(d.s, name) { return d }; i = i + 1 }
return ptr_null()
return null
}
# @Computed derived fields: a per-property (Prop.field -> expression) registry.
@ -135,16 +135,16 @@ fn register_computed(prop: ptr, field: ptr, ty: ptr, e: Node) -> void {
push(g_computed, cf)
}
fn computed_expr(prop: ptr, field: ptr) -> Node {
if ptr_is_null(prop) { return ptr_null() }
if (prop == null) { return null }
let key = sconcat(prop, sconcat(".", field))
var i = 0
while i < len(g_computed) { if streq(g_computed[i].s, key) { return g_computed[i].a }; i = i + 1 }
return ptr_null()
return null
}
# best-effort static type of an expression (for computed-field lookup; emits nothing)
fn static_type(e: Node) -> ptr {
if e.kind == E_ID { let li = loc_find(e.s); if li >= 0 { return loc_ty[li] } }
return ptr_null()
return null
}
# @OnSpawn(Model) hooks: a Model -> hook-body registry. Populated at parse time;
@ -158,7 +158,7 @@ fn register_onspawn(model: ptr, body: Node) -> void {
fn onspawn_body(model: ptr) -> Node {
var i = 0
while i < len(g_onspawn) { if streq(g_onspawn[i].s, model) { return g_onspawn[i].a }; i = i + 1 }
return ptr_null()
return null
}
# @OnDespawn(Model): a Model -> hook-body registry. Despawn does not statically
@ -173,7 +173,7 @@ fn register_ondespawn(model: ptr, body: Node) -> void {
fn ondespawn_body(model: ptr) -> Node {
var i = 0
while i < len(g_ondespawn) { if streq(g_ondespawn[i].s, model) { return g_ondespawn[i].a }; i = i + 1 }
return ptr_null()
return null
}
fn register_onattach(prop: ptr, body: Node) -> void {
let n = node(N_BLOCK); n.s = prop; n.a = body; push(g_onattach, n)
@ -181,7 +181,7 @@ fn register_onattach(prop: ptr, body: Node) -> void {
fn onattach_body(prop: ptr) -> Node {
var i = 0
while i < len(g_onattach) { if streq(g_onattach[i].s, prop) { return g_onattach[i].a }; i = i + 1 }
return ptr_null()
return null
}
# @OnEnable(Property) / @OnDisable(Property): run when a property is toggled on an
@ -193,12 +193,12 @@ fn register_ondisable(prop: ptr, body: Node) -> void { let n = node(N_BLOCK); n.
fn onenable_body(prop: ptr) -> Node {
var i = 0
while i < len(g_onenable) { if streq(g_onenable[i].s, prop) { return g_onenable[i].a }; i = i + 1 }
return ptr_null()
return null
}
fn ondisable_body(prop: ptr) -> Node {
var i = 0
while i < len(g_ondisable) { if streq(g_ondisable[i].s, prop) { return g_ondisable[i].a }; i = i + 1 }
return ptr_null()
return null
}
# is `name` a model (archetype)? — chooses model-vs-handler for a bare enable/disable