Phase 7b: null literal + x == null (retire ptr_null/ptr_is_null)
`null` is now a real pointer literal and null-tests are comparisons, instead of `ptr_null()` and `ptr_is_null(x)`: ptr_null() -> null ptr_is_null(x) -> (x == null) not ptr_is_null(x) -> (x != null) Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null` pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type (via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are deleted. Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B) migrate all 182 call sites (compiler + runtime, via a balanced-paren script that skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`. Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal. Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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34 changed files with 5064 additions and 5124 deletions
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@ -17,7 +17,7 @@ fn ui_wtype(w: Node) -> int {
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fn ui_prop(w: Node, key: ptr) -> Node {
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var i = 0
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while i < len(w.b.kids) { if streq(w.b.kids[i].s, key) { return w.b.kids[i].a }; i = i + 1 }
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return ptr_null()
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return null
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}
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fn ui_flatten(w: Node, parent: int) -> void {
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let idx = len(uiw)
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@ -51,7 +51,7 @@ fn ui_index_of(nm: ptr) -> int {
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i = 0
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while i < len(uiw) {
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let idp = ui_prop(uiw[i], "id")
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if not ptr_is_null(idp) { if idp.kind == E_ID and streq(idp.s, s) { return i } }
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if (idp != null) { if idp.kind == E_ID and streq(idp.s, s) { return i } }
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i = i + 1
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}
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return 0
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