feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bump: minor
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type: feat
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**A queue keeps its own count, so a package verb takes only its own state; `ludic migrate state --prune`.**
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ludic.base's `Queue<T>` carries its name and pending count itself: `queue_new(name)`, `q_push(q, v)`,
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`q_drain(q)`, `q_clear(q)` take no `BaseState`, and neither does any package verb that pushes a fact -
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`wallet_earn(wallet_st, n)`, `inv_add(inventory_st, ...)` - so a reducer on a package's state can call
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its own package's verbs. `core_undrained(tags)` names the queues given to it (`q_tag(q)`) that still
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hold facts. `ludic migrate state --prune` takes out each state parameter a function no longer uses
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(nor anything it calls) and the argument that fills it, including an argument for a parameter the
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callee has dropped: run it over a game to follow this change.
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