feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -5,8 +5,8 @@ export state CraftingState {
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craft_fact_q: Queue<Crafted> = null
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}
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export function craft_facts(base_st: mut BaseState, crafting_st: mut CraftingState) -> Queue<Crafted> {
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if crafting_st.craft_fact_q == null { crafting_st.craft_fact_q = queue_new(base_st, "crafting.crafted") }
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export function craft_facts(crafting_st: mut CraftingState) -> Queue<Crafted> {
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if crafting_st.craft_fact_q == null { crafting_st.craft_fact_q = queue_new("crafting.crafted") }
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return crafting_st.craft_fact_q
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}
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@ -50,7 +50,7 @@ export function craft_refund(i: int) -> void {
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}
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}
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function craft_fact_push(base_st: mut BaseState, crafting_st: mut CraftingState, i: int, queued: bool) -> void {
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function craft_fact_push(crafting_st: mut CraftingState, i: int, queued: bool) -> void {
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let r = CraftRecipes[i]
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let c = new Crafted
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c.recipe = i
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@ -58,12 +58,12 @@ function craft_fact_push(base_st: mut BaseState, crafting_st: mut CraftingState,
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c.n = r.n
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c.station = r.station
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c.queued = queued
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q_push(base_st, craft_facts(base_st, crafting_st), c)
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q_push(craft_facts(crafting_st), c)
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}
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# make it: a timed recipe at a station goes into the station (given back if it will not take it),
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# anything else is handed over at once. False, and the pack untouched, when it cannot be made.
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export function craft_make(base_st: mut BaseState, crafting_st: mut CraftingState, i: int) -> bool {
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export function craft_make(crafting_st: mut CraftingState, i: int) -> bool {
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if not craft_can(i) { return false }
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let r = CraftRecipes[i]
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craft_take(i)
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@ -72,10 +72,10 @@ export function craft_make(base_st: mut BaseState, crafting_st: mut CraftingStat
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craft_refund(i)
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return false
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}
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craft_fact_push(base_st, crafting_st, i, true)
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craft_fact_push(crafting_st, i, true)
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return true
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}
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CraftPack.add(r.out, r.n)
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craft_fact_push(base_st, crafting_st, i, false)
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craft_fact_push(crafting_st, i, false)
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return true
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}
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