feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -33,8 +33,8 @@ function ef_all(effects_st: mut EffectsState) -> []Effect {
}
# the facts: what ended and why, oldest first; the game drains it
export function effects_ended(base_st: mut BaseState, effects_st: mut EffectsState) -> Queue<EffectEnded> {
if effects_st.ef_ended == null { effects_st.ef_ended = queue_new(base_st, "effects.ended") }
export function effects_ended(effects_st: mut EffectsState) -> Queue<EffectEnded> {
if effects_st.ef_ended == null { effects_st.ef_ended = queue_new("effects.ended") }
return effects_st.ef_ended
}