feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,10 +1,10 @@
# system.ludic - the effects as a system: reset, a tick in game hours, and its own save section
export function effects_reset(base_st: mut BaseState, effects_st: mut EffectsState) -> void {
export function effects_reset(effects_st: mut EffectsState) -> void {
effects_clear(effects_st)
q_clear(base_st, effects_ended(base_st, effects_st))
q_clear(effects_ended(effects_st))
}
function effects_tick(base_st: mut BaseState, effects_st: mut EffectsState, t: Tick) -> void { effects_run(base_st, effects_st, t.hours * 60.0) }
function effects_tick(effects_st: mut EffectsState, t: Tick) -> void { effects_run(effects_st, t.hours * 60.0) }
export function effects_save(effects_st: mut EffectsState) -> Val {
let l = Value.list()