feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -8,24 +8,24 @@ program EffectsTest {
const WARMTH: int = 1
const CARRY: int = 2
function fresh(base_st: mut BaseState, effects_st: mut EffectsState) -> void {
function fresh(effects_st: mut EffectsState) -> void {
effects_config(effects_st, 8, 3)
effects_reset(base_st, effects_st)
effects_reset(effects_st)
}
function ended(base_st: mut BaseState, effects_st: mut EffectsState) -> []EffectEnded { return q_drain(base_st, effects_ended(base_st, effects_st)) }
function waiting(base_st: mut BaseState, effects_st: mut EffectsState) -> int { return q_len(effects_ended(base_st, effects_st)) }
function ended(effects_st: mut EffectsState) -> []EffectEnded { return q_drain(effects_ended(effects_st)) }
function waiting(effects_st: mut EffectsState) -> int { return q_len(effects_ended(effects_st)) }
function tick_minutes(m: float) -> void {
let s = effects_system()
s.tick(tick_new(0.016, 0, m / 60.0))
}
test "the sum is per kind, and a kind with nothing running is zero" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 8.0, 20.0, false, "Fizz")
effects_add(base_st, effects_st, LEGS, 6.0, 45.0, false, "Trail mix")
effects_add(base_st, effects_st, WARMTH, 12.0, 50.0, false, "Stew")
test "the sum is per kind, and a kind with nothing running is zero" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz")
effects_add(effects_st, LEGS, 6.0, 45.0, false, "Trail mix")
effects_add(effects_st, WARMTH, 12.0, 50.0, false, "Stew")
expect(effects_sum(effects_st, LEGS) == 14.0)
expect(effects_sum(effects_st, WARMTH) == 12.0)
expect(effects_sum(effects_st, CARRY) == 0.0)
@ -33,42 +33,42 @@ program EffectsTest {
expect(not effects_has(effects_st, CARRY))
}
test "the same kind from the same label replaces itself rather than stacking" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 8.0, 20.0, false, "Fizz")
effects_add(base_st, effects_st, LEGS, 8.0, 20.0, false, "Fizz")
test "the same kind from the same label replaces itself rather than stacking" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz")
effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz")
expect_eq(effects_count(effects_st), 1)
expect(effects_sum(effects_st, LEGS) == 8.0)
}
test "a fourth bonus pushes the oldest out and says so" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 1.0, 10.0, true, "a")
effects_add(base_st, effects_st, LEGS, 1.0, 30.0, true, "b")
effects_add(base_st, effects_st, WARMTH, 1.0, 40.0, true, "c")
effects_add(base_st, effects_st, CARRY, 1.0, 50.0, true, "d")
test "a fourth bonus pushes the oldest out and says so" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 1.0, 10.0, true, "a")
effects_add(effects_st, LEGS, 1.0, 30.0, true, "b")
effects_add(effects_st, WARMTH, 1.0, 40.0, true, "c")
effects_add(effects_st, CARRY, 1.0, 50.0, true, "d")
expect_eq(effects_bonus_count(effects_st), 3)
let gone = ended(base_st, effects_st)
let gone = ended(effects_st)
expect_eq(len(gone), 1)
expect(gone[0].label == "a")
expect_eq(gone[0].why, EFFECT_PUSHED_OUT)
}
test "a full ring drops the one nearest its end" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
test "a full ring drops the one nearest its end" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_config(effects_st, 2, 3)
effects_add(base_st, effects_st, LEGS, 1.0, 10.0, false, "short")
effects_add(base_st, effects_st, WARMTH, 1.0, 90.0, false, "long")
effects_add(base_st, effects_st, CARRY, 1.0, 50.0, false, "new")
effects_add(effects_st, LEGS, 1.0, 10.0, false, "short")
effects_add(effects_st, WARMTH, 1.0, 90.0, false, "long")
effects_add(effects_st, CARRY, 1.0, 50.0, false, "new")
expect_eq(effects_count(effects_st), 2)
expect(not effects_has(effects_st, LEGS))
expect_eq(ended(base_st, effects_st)[0].why, EFFECT_CROWDED_OUT)
expect_eq(ended(effects_st)[0].why, EFFECT_CROWDED_OUT)
}
test "a delayed one counts only once it has begun" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 8.0, 20.0, false, "Fizz")
effects_add_after(base_st, effects_st, 20.0, LEGS, -5.0, 15.0, false, "Sugar crash")
test "a delayed one counts only once it has begun" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz")
effects_add_after(effects_st, 20.0, LEGS, -5.0, 15.0, false, "Sugar crash")
expect(effects_sum(effects_st, LEGS) == 8.0)
expect_eq(len(effects_live(effects_st)), 1)
tick_minutes(25.0)
@ -77,30 +77,30 @@ program EffectsTest {
expect_eq(effects_count(effects_st), 0)
}
test "running down in game hours reports each ending" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, WARMTH, -10.0, 10.0, false, "Wet through")
test "running down in game hours reports each ending" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, WARMTH, -10.0, 10.0, false, "Wet through")
tick_minutes(5.0)
expect_eq(waiting(base_st, effects_st), 0)
expect_eq(waiting(effects_st), 0)
tick_minutes(6.0)
expect_eq(effects_count(effects_st), 0)
let gone = ended(base_st, effects_st)
let gone = ended(effects_st)
expect_eq(gone[0].why, EFFECT_RAN_OUT)
expect(gone[0].label == "Wet through")
}
test "clear stops everything and says nothing" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 1.0, 10.0, false, "a")
test "clear stops everything and says nothing" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 1.0, 10.0, false, "a")
effects_clear(effects_st)
expect_eq(effects_count(effects_st), 0)
expect_eq(waiting(base_st, effects_st), 0)
expect_eq(waiting(effects_st), 0)
}
test "a save section reads back the same ring" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 8.5, 20.0, true, "Fizz")
effects_add_after(base_st, effects_st, 20.0, LEGS, -5.0, 15.0, false, "Sugar crash")
test "a save section reads back the same ring" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 8.5, 20.0, true, "Fizz")
effects_add_after(effects_st, 20.0, LEGS, -5.0, 15.0, false, "Sugar crash")
let root = save_tree()
save_section(root, "effects", 1, effects_save(effects_st))
let text = save_encode(root)
@ -117,9 +117,9 @@ program EffectsTest {
expect(b.label == "Sugar crash")
}
test "the copy a reader gets does not change the ring" (base_st: mut BaseState, effects_st: mut EffectsState) {
fresh(base_st, effects_st)
effects_add(base_st, effects_st, LEGS, 3.0, 10.0, false, "a")
test "the copy a reader gets does not change the ring" (effects_st: mut EffectsState) {
fresh(effects_st)
effects_add(effects_st, LEGS, 3.0, 10.0, false, "a")
let e = effects_at(effects_st, 0)
e.mag = 100.0
expect(effects_sum(effects_st, LEGS) == 3.0)