feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -18,12 +18,12 @@ export function fire_cost(fire_st: FireState, how: int) -> int {
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return 0
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}
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export function fire_apply(base_st: mut BaseState, fire_st: mut FireState, how: int) -> void {
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export function fire_apply(fire_st: mut FireState, how: int) -> void {
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if how == FIRE_FEED { fire_st.fr_fuel = fire_st.fr_fuel + fire_st.fr_log_minutes }
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if how == FIRE_LIGHT {
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fire_st.fr_lit = true
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fire_st.fr_fuel = fire_st.fr_light_minutes
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fr_fact(base_st, fire_st, FIRE_LIT)
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fr_fact(fire_st, FIRE_LIT)
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}
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}
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@ -43,16 +43,16 @@ export property FireFact {
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# the facts, oldest first; the game drains them into its notices
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export function fire_facts(base_st: mut BaseState, fire_st: mut FireState) -> Queue<FireFact> {
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if fire_st.fr_facts == null { fire_st.fr_facts = queue_new(base_st, "fire.facts") }
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export function fire_facts(fire_st: mut FireState) -> Queue<FireFact> {
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if fire_st.fr_facts == null { fire_st.fr_facts = queue_new("fire.facts") }
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return fire_st.fr_facts
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}
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function fr_fact(base_st: mut BaseState, fire_st: mut FireState, what: int) -> void {
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function fr_fact(fire_st: mut FireState, what: int) -> void {
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let f = new FireFact
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f.what = what
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f.fuel = fire_st.fr_fuel
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q_push(base_st, fire_facts(base_st, fire_st), f)
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q_push(fire_facts(fire_st), f)
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}
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# a game's numbers: logs to light, minutes a new fire and a log are worth, when it is low
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@ -1,5 +1,5 @@
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# system.ludic - the fire as a system: PH_SIMULATE, and its own save section
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function fire_tick(base_st: mut BaseState, fire_st: mut FireState, t: Tick) -> void { fire_run(base_st, fire_st, t.hours) }
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function fire_tick(fire_st: mut FireState, t: Tick) -> void { fire_run(fire_st, t.hours) }
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export function fire_save(fire_st: FireState) -> Val {
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let v = Value.object()
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@ -9,8 +9,8 @@ export function fire_save(fire_st: FireState) -> Val {
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return v
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}
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export function fire_load(base_st: mut BaseState, fire_st: mut FireState, v: Val, version: int) -> void {
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fire_reset(base_st, fire_st)
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export function fire_load(fire_st: mut FireState, v: Val, version: int) -> void {
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fire_reset(fire_st)
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fire_st.fr_lit = sv_bool(v, "lit", false)
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fire_st.fr_fuel = sv_float(v, "fuel", 0.0)
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fire_st.fr_rain_h = sv_float(v, "rain_h", 0.0)
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@ -23,44 +23,44 @@ program FireTest {
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allowed: fn fake_allowed
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}
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function fresh(base_st: mut BaseState, fire_st: mut FireState) -> void {
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function fresh(fire_st: mut FireState) -> void {
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fire_config(fire_st, 3, 120.0, 60.0, 15.0)
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fire_config_reach(fire_st, 3.6, 3.5)
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fire_reset(base_st, fire_st)
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fire_reset(fire_st)
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}
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function facts(base_st: mut BaseState, fire_st: mut FireState) -> []FireFact { return q_drain(base_st, fire_facts(base_st, fire_st)) }
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function facts(fire_st: mut FireState) -> []FireFact { return q_drain(fire_facts(fire_st)) }
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function count(fs: []FireFact, what: int) -> int {
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var n = 0
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for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
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return n
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}
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function light(base_st: mut BaseState, fire_st: mut FireState) -> void { fire_apply(base_st, fire_st, fire_decide(fire_st, 3)) }
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function light(fire_st: mut FireState) -> void { fire_apply(fire_st, fire_decide(fire_st, 3)) }
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test "three logs light it, and that is a fact" (base_st: mut BaseState, fire_st: mut FireState) {
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fresh(base_st, fire_st)
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test "three logs light it, and that is a fact" (fire_st: mut FireState) {
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fresh(fire_st)
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expect_eq(fire_decide(fire_st, 2), FIRE_NO_WOOD)
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expect_eq(fire_decide(fire_st, 3), FIRE_LIGHT)
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expect_eq(fire_cost(fire_st, FIRE_LIGHT), 3)
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light(base_st, fire_st)
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light(fire_st)
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expect(fire_lit(fire_st))
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expect(fire_fuel(fire_st) == 120.0)
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expect_eq(count(facts(base_st, fire_st), FIRE_LIT), 1)
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expect_eq(count(facts(fire_st), FIRE_LIT), 1)
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}
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test "a lit fire takes a log for an hour" (base_st: mut BaseState, fire_st: mut FireState) {
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fresh(base_st, fire_st)
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light(base_st, fire_st)
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test "a lit fire takes a log for an hour" (fire_st: mut FireState) {
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fresh(fire_st)
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light(fire_st)
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expect_eq(fire_decide(fire_st, 0), FIRE_NO_LOG)
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expect_eq(fire_decide(fire_st, 1), FIRE_FEED)
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expect_eq(fire_cost(fire_st, FIRE_FEED), 1)
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fire_apply(base_st, fire_st, FIRE_FEED)
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fire_apply(fire_st, FIRE_FEED)
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expect(fire_fuel(fire_st) == 180.0)
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}
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test "a ban and a soaked ring refuse, a tarp keeps it dry" (base_st: mut BaseState, fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(base_st, fire_st)
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test "a ban and a soaked ring refuse, a tarp keeps it dry" (fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(fire_st)
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fire_test_st.ban = true
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expect_eq(fire_decide(fire_st, 5), FIRE_BANNED)
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fire_test_st.ban = false
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@ -71,55 +71,55 @@ program FireTest {
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expect_eq(fire_decide(fire_st, 5), FIRE_LIGHT)
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}
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test "it burns a minute a minute, runs low, and goes out as facts" (base_st: mut BaseState, fire_st: mut FireState) {
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fresh(base_st, fire_st)
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light(base_st, fire_st)
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facts(base_st, fire_st)
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fire_run(base_st, fire_st, 1.5)
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test "it burns a minute a minute, runs low, and goes out as facts" (fire_st: mut FireState) {
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fresh(fire_st)
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light(fire_st)
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facts(fire_st)
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fire_run(fire_st, 1.5)
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expect(fire_fuel(fire_st) == 30.0)
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expect(not fire_low(fire_st))
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fire_run(base_st, fire_st, 0.3)
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fire_run(fire_st, 0.3)
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expect(fire_low(fire_st))
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expect_eq(count(facts(base_st, fire_st), FIRE_LOW_FUEL), 1)
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fire_run(base_st, fire_st, 0.5)
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expect_eq(count(facts(fire_st), FIRE_LOW_FUEL), 1)
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fire_run(fire_st, 0.5)
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expect(not fire_lit(fire_st))
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expect(fire_fuel(fire_st) == 0.0)
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expect_eq(count(facts(base_st, fire_st), FIRE_WENT_OUT), 1)
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expect_eq(count(facts(fire_st), FIRE_WENT_OUT), 1)
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}
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test "the rain burns it twice as fast, and under a tarp it counts the hours" (base_st: mut BaseState, fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(base_st, fire_st)
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light(base_st, fire_st)
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test "the rain burns it twice as fast, and under a tarp it counts the hours" (fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(fire_st)
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light(fire_st)
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fire_test_st.wet = true
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fire_run(base_st, fire_st, 0.5)
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fire_run(fire_st, 0.5)
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expect(fire_fuel(fire_st) == 60.0)
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fire_test_st.tarp = true
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fire_run(base_st, fire_st, 0.5)
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fire_run(fire_st, 0.5)
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expect(fire_fuel(fire_st) == 30.0)
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expect(fire_rain_hours(fire_st) == 0.5)
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fire_morning(fire_st)
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expect(fire_rain_hours(fire_st) == 0.0)
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}
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test "a machine that does not own the world burns nothing, but is told" (base_st: mut BaseState, fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(base_st, fire_st)
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light(base_st, fire_st)
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test "a machine that does not own the world burns nothing, but is told" (fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(fire_st)
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light(fire_st)
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fire_test_st.owns = false
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fire_run(base_st, fire_st, 5.0)
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fire_run(fire_st, 5.0)
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expect(fire_fuel(fire_st) == 120.0)
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facts(base_st, fire_st)
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fire_told(base_st, fire_st, false, 0.0, true)
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facts(fire_st)
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fire_told(fire_st, false, 0.0, true)
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expect(not fire_lit(fire_st))
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expect_eq(count(facts(base_st, fire_st), FIRE_WENT_OUT), 1)
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fire_told(base_st, fire_st, true, 50.0, true)
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fire_told(base_st, fire_st, false, 0.0, false)
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expect_eq(q_len(fire_facts(base_st, fire_st)), 0)
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expect_eq(count(facts(fire_st), FIRE_WENT_OUT), 1)
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fire_told(fire_st, true, 50.0, true)
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fire_told(fire_st, false, 0.0, false)
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expect_eq(q_len(fire_facts(fire_st)), 0)
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}
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test "it warms and cooks close, and only while lit" (base_st: mut BaseState, fire_st: mut FireState) {
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fresh(base_st, fire_st)
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test "it warms and cooks close, and only while lit" (fire_st: mut FireState) {
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fresh(fire_st)
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expect(not fire_warms(fire_st, 1.0))
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light(base_st, fire_st)
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light(fire_st)
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expect(fire_warms(fire_st, 3.5))
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expect(not fire_warms(fire_st, 3.7))
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expect(fire_cooks(fire_st, 3.4))
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@ -128,18 +128,18 @@ program FireTest {
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expect(not fire_cooks(fire_st, 0.0))
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}
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test "a save section reads back the same fire" (base_st: mut BaseState, fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(base_st, fire_st)
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light(base_st, fire_st)
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test "a save section reads back the same fire" (fire_st: mut FireState, fire_test_st: mut FireTestState) {
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fresh(fire_st)
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light(fire_st)
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fire_test_st.wet = true
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fire_test_st.tarp = true
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fire_run(base_st, fire_st, 0.25)
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fire_run(fire_st, 0.25)
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let root = save_tree()
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save_section(root, "fire", 1, fire_save(fire_st))
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let text = save_encode(root)
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fire_reset(base_st, fire_st)
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fire_reset(fire_st)
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let n = load_section(save_decode(text), "fire")
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fire_load(base_st, fire_st, n.data, n.version)
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fire_load(fire_st, n.data, n.version)
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expect(fire_lit(fire_st))
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expect(fire_fuel(fire_st) == 105.0)
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expect(fire_rain_hours(fire_st) == 0.25)
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@ -1,13 +1,13 @@
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# verbs.ludic - the fire burning down, and the only other ways it changes
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function fr_out(base_st: mut BaseState, fire_st: mut FireState) -> void {
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function fr_out(fire_st: mut FireState) -> void {
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fire_st.fr_lit = false
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fire_st.fr_fuel = 0.0
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fr_fact(base_st, fire_st, FIRE_WENT_OUT)
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fr_fact(fire_st, FIRE_WENT_OUT)
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}
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# `gh` game hours of burning; in the rain it burns twice as fast with nothing over the ring,
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# and under cover it counts the hours it held. Only the machine that owns the world burns it.
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export function fire_run(base_st: mut BaseState, fire_st: mut FireState, gh: float) -> void {
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export function fire_run(fire_st: mut FireState, gh: float) -> void {
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if not fire_st.fr_lit or not FireWorld.owns_world() { return }
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let was = fire_st.fr_fuel
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fire_st.fr_fuel = fire_st.fr_fuel - gh * 60.0
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@ -15,10 +15,10 @@ export function fire_run(base_st: mut BaseState, fire_st: mut FireState, gh: flo
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if FireWorld.sheltered() { fire_st.fr_rain_h = fire_st.fr_rain_h + gh } else { fire_st.fr_fuel = fire_st.fr_fuel - gh * 60.0 }
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}
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if fire_st.fr_fuel < 0.0 {
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fr_out(base_st, fire_st)
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fr_out(fire_st)
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return
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}
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if was >= fire_st.fr_low_minutes and fire_st.fr_fuel < fire_st.fr_low_minutes { fr_fact(base_st, fire_st, FIRE_LOW_FUEL) }
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if was >= fire_st.fr_low_minutes and fire_st.fr_fuel < fire_st.fr_low_minutes { fr_fact(fire_st, FIRE_LOW_FUEL) }
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}
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# put out, and nothing said (the night burns it down)
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@ -34,11 +34,11 @@ export function fire_set_burning(fire_st: mut FireState, fuel: float) -> void {
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}
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# what the machine that owns the world says the fire is; going out is a fact when `say`
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export function fire_told(base_st: mut BaseState, fire_st: mut FireState, lit: bool, fuel: float, say: bool) -> void {
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export function fire_told(fire_st: mut FireState, lit: bool, fuel: float, say: bool) -> void {
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let was = fire_st.fr_lit
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fire_st.fr_lit = lit
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fire_st.fr_fuel = fuel
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if was and not lit and say { fr_fact(base_st, fire_st, FIRE_WENT_OUT) }
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if was and not lit and say { fr_fact(fire_st, FIRE_WENT_OUT) }
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}
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# the rain hours outright (staging, a test)
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@ -47,9 +47,9 @@ export function fire_set_rain_hours(fire_st: mut FireState, h: float) -> void {
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# a new day: the rain hours start again
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export function fire_morning(fire_st: mut FireState) -> void { fire_st.fr_rain_h = 0.0 }
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export function fire_reset(base_st: mut BaseState, fire_st: mut FireState) -> void {
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export function fire_reset(fire_st: mut FireState) -> void {
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fire_st.fr_lit = false
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fire_st.fr_fuel = 0.0
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fire_st.fr_rain_h = 0.0
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q_clear(base_st, fire_facts(base_st, fire_st))
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q_clear(fire_facts(fire_st))
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}
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