feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -43,16 +43,16 @@ export property FireFact {
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# the facts, oldest first; the game drains them into its notices
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export function fire_facts(base_st: mut BaseState, fire_st: mut FireState) -> Queue<FireFact> {
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if fire_st.fr_facts == null { fire_st.fr_facts = queue_new(base_st, "fire.facts") }
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export function fire_facts(fire_st: mut FireState) -> Queue<FireFact> {
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if fire_st.fr_facts == null { fire_st.fr_facts = queue_new("fire.facts") }
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return fire_st.fr_facts
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}
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function fr_fact(base_st: mut BaseState, fire_st: mut FireState, what: int) -> void {
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function fr_fact(fire_st: mut FireState, what: int) -> void {
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let f = new FireFact
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f.what = what
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f.fuel = fire_st.fr_fuel
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q_push(base_st, fire_facts(base_st, fire_st), f)
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q_push(fire_facts(fire_st), f)
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}
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# a game's numbers: logs to light, minutes a new fire and a log are worth, when it is low
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