feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -42,8 +42,8 @@ export function fishing_config(fishing_st: mut FishingState, min_depth: float, d
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fishing_st.fishing_dice = rng_new(seed)
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}
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export function fishing_facts(base_st: mut BaseState, fishing_st: mut FishingState) -> Queue<FishingFact> {
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if fishing_st.fishing_fact_q == null { fishing_st.fishing_fact_q = queue_new(base_st, "fishing.facts") }
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export function fishing_facts(fishing_st: mut FishingState) -> Queue<FishingFact> {
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if fishing_st.fishing_fact_q == null { fishing_st.fishing_fact_q = queue_new("fishing.facts") }
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return fishing_st.fishing_fact_q
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}
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@ -52,7 +52,7 @@ function fishing_rand(fishing_st: mut FishingState) -> float {
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return rng_float(fishing_st.fishing_dice)
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}
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function fishing_say(base_st: mut BaseState, fishing_st: mut FishingState, what: int) -> void {
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function fishing_say(fishing_st: mut FishingState, what: int) -> void {
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let f = new FishingFact
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f.what = what
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f.species = fishing_st.fishing_sp
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@ -64,7 +64,7 @@ function fishing_say(base_st: mut BaseState, fishing_st: mut FishingState, what:
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f.lure = fishing_st.fishing_lure_on
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f.x = fishing_st.fishing_bx
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f.z = fishing_st.fishing_bz
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q_push(base_st, fishing_facts(base_st, fishing_st), f)
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q_push(fishing_facts(fishing_st), f)
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}
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export function fishing_state(fishing_st: FishingState) -> int { return fishing_st.fishing_st }
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