feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,12 +1,12 @@
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# system.ludic - fishing as a system: its tick, and the record in its own save section (a line in
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# the water is never saved)
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export function fishing_reset(base_st: mut BaseState, fishing_st: mut FishingState) -> void {
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export function fishing_reset(fishing_st: mut FishingState) -> void {
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fishing_stop(fishing_st)
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fishing_st.fishing_n = 0
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fishing_st.fishing_big = 0
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fishing_st.fishing_leg = false
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fishing_st.fishing_dice = rng_new(fishing_st.fishing_seed_n)
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q_clear(base_st, fishing_facts(base_st, fishing_st))
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q_clear(fishing_facts(fishing_st))
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}
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# the record outright (staging, a test, the network's word)
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@ -24,12 +24,12 @@ export function fishing_save(fishing_st: FishingState) -> Val {
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return v
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}
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export function fishing_load(base_st: mut BaseState, fishing_st: mut FishingState, v: Val, version: int) -> void {
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fishing_reset(base_st, fishing_st)
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export function fishing_load(fishing_st: mut FishingState, v: Val, version: int) -> void {
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fishing_reset(fishing_st)
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fishing_record_set(fishing_st, sv_int(v, "caught", 0), sv_int(v, "biggest", 0), sv_bool(v, "legend", false))
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}
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function fishing_sys_tick(base_st: mut BaseState, fishing_st: mut FishingState, t: Tick) -> void { fishing_run(base_st, fishing_st, t.dt) }
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function fishing_sys_tick(fishing_st: mut FishingState, t: Tick) -> void { fishing_run(fishing_st, t.dt) }
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export function fishing_system() -> System {
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let s = system_new("fishing", PH_SIMULATE)
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