feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -4,14 +4,14 @@ export function gear_can_buy(gear_st: mut GearState, k: int) -> bool {
return GearPurse.rep() >= gear_next_rep(gear_st, k) and GearPurse.money() >= gear_next_cost(gear_st, k)
}
export function gear_buy(base_st: mut BaseState, gear_st: mut GearState, k: int) -> bool {
export function gear_buy(gear_st: mut GearState, k: int) -> bool {
if not gear_can_buy(gear_st, k) { return false }
let cost = gear_next_cost(gear_st, k)
if not GearPurse.spend(cost) { return false }
gear_st.gear__lv[k] += 1
let it = GearKinds[k].item
if it >= 0 and GearPack.count(it) == 0 { GearPack.add(it, 1) }
gear__fact(base_st, gear_st, GEAR_BOUGHT, k, -1, cost)
gear__fact(gear_st, GEAR_BOUGHT, k, -1, cost)
return true
}

View file

@ -59,7 +59,7 @@ function gear__rate(gear_st: mut GearState, c: int) -> float {
}
# the game hours of a tick burn every running charge; one that runs out stops and says so
function gear__burn(base_st: mut BaseState, gear_st: mut GearState, hours: float) -> void {
function gear__burn(gear_st: mut GearState, hours: float) -> void {
gear__ensure(gear_st)
for c in 0 .. CHARGE_COUNT {
if not gear_st.gear__on[c] { continue }
@ -67,6 +67,6 @@ function gear__burn(base_st: mut BaseState, gear_st: mut GearState, hours: float
if gear_st.gear__left[c] > 0.0 { continue }
gear_st.gear__left[c] = 0.0
gear_st.gear__on[c] = false
gear__fact(base_st, gear_st, GEAR_RAN_OUT, -1, c, 0)
gear__fact(gear_st, GEAR_RAN_OUT, -1, c, 0)
}
}

View file

@ -19,12 +19,12 @@ function gear__ensure(gear_st: mut GearState) -> void {
}
}
export function gear_facts(base_st: mut BaseState, gear_st: mut GearState) -> Queue<GearFact> {
if gear_st.gear__q == null { gear_st.gear__q = queue_new(base_st, "gear.facts") }
export function gear_facts(gear_st: mut GearState) -> Queue<GearFact> {
if gear_st.gear__q == null { gear_st.gear__q = queue_new("gear.facts") }
return gear_st.gear__q
}
function gear__fact(base_st: mut BaseState, gear_st: mut GearState, what: int, k: int, c: int, cost: int) -> void {
function gear__fact(gear_st: mut GearState, what: int, k: int, c: int, cost: int) -> void {
let f = new GearFact
f.what = what
f.cost = cost
@ -35,5 +35,5 @@ function gear__fact(base_st: mut BaseState, gear_st: mut GearState, what: int, k
f.item = GearKinds[k].item
}
if c >= 0 { f.item = GearCharges[c].item }
q_push(base_st, gear_facts(base_st, gear_st), f)
q_push(gear_facts(gear_st), f)
}

View file

@ -1,6 +1,6 @@
# system.ludic - gear as a system: the burn each tick, and the levels and charges saved by key (the
# hand is not saved: a trip opens with empty hands)
export function gear_reset(base_st: mut BaseState, gear_st: mut GearState) -> void {
export function gear_reset(gear_st: mut GearState) -> void {
gear__ensure(gear_st)
for k in 0 .. GEAR_COUNT { gear_st.gear__lv[k] = GearKinds[k].start }
for c in 0 .. CHARGE_COUNT {
@ -8,7 +8,7 @@ export function gear_reset(base_st: mut BaseState, gear_st: mut GearState) -> vo
gear_st.gear__on[c] = false
}
gear_st.gear__hand = -1
q_clear(base_st, gear_facts(base_st, gear_st))
q_clear(gear_facts(gear_st))
}
export function gear_save(gear_st: mut GearState) -> Val {
@ -24,8 +24,8 @@ export function gear_save(gear_st: mut GearState) -> Val {
}
# a kind the file does not name starts where a new trip does; then what the pack carries counts
export function gear_load(base_st: mut BaseState, gear_st: mut GearState, v: Val, version: int) -> void {
gear_reset(base_st, gear_st)
export function gear_load(gear_st: mut GearState, v: Val, version: int) -> void {
gear_reset(gear_st)
if Value.has(v, "levels") != 0 {
let lv = Value.get(v, "levels")
for k in 0 .. GEAR_COUNT { gear_st.gear__lv[k] = sv_int(lv, GearKinds[k].key, GearKinds[k].start) }
@ -37,7 +37,7 @@ export function gear_load(base_st: mut BaseState, gear_st: mut GearState, v: Val
gear_sync(gear_st)
}
function gear__tick(base_st: mut BaseState, gear_st: mut GearState, t: Tick) -> void { gear__burn(base_st, gear_st, t.hours) }
function gear__tick(gear_st: mut GearState, t: Tick) -> void { gear__burn(gear_st, t.hours) }
export function gear_system() -> System {
let s = system_new("gear", PH_SIMULATE)

View file

@ -42,64 +42,64 @@ program GearTest {
bind GearPack { count: fn pack_count, add: fn pack_add }
bind GearWorld { hidden: fn hidden }
function fresh(base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) -> void {
function fresh(gear_st: mut GearState, gear_test_st: mut GearTestState) -> void {
gear_test_st.money = 0
gear_test_st.rep = 0
gear_test_st.hide_pack = false
gear_test_st.pack = new []int
for i in 0 .. 12 { push(gear_test_st.pack, 0) }
gear_reset(base_st, gear_st)
gear_reset(gear_st)
}
function ran_out(base_st: mut BaseState, gear_st: mut GearState) -> int {
let fs = q_drain(base_st, gear_facts(base_st, gear_st))
function ran_out(gear_st: mut GearState) -> int {
let fs = q_drain(gear_facts(gear_st))
var n = -1
for i in 0 .. len(fs) { if fs[i].what == GEAR_RAN_OUT { n = fs[i].charge } }
return n
}
test "a new trip starts where the kinds say" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "a new trip starts where the kinds say" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
expect_eq(gear_level(gear_st, GEAR_ROD), 0)
expect_eq(gear_level(gear_st, GEAR_CAMERA), 1)
expect(gear_next_name(gear_st, GEAR_CAMERA) == "Zoom")
expect_eq(gear_next_cost(gear_st, GEAR_ROD), 30)
}
test "bought with money once the standing is there, and the item follows" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
expect(not gear_buy(base_st, gear_st, GEAR_ROD))
test "bought with money once the standing is there, and the item follows" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
expect(not gear_buy(gear_st, GEAR_ROD))
gear_test_st.money = 200
expect(gear_buy(base_st, gear_st, GEAR_ROD))
expect(gear_buy(gear_st, GEAR_ROD))
expect_eq(gear_test_st.money, 170)
expect_eq(gear_test_st.pack[IT_ROD], 1)
expect(not gear_can_buy(gear_st, GEAR_ROD))
gear_test_st.rep = 10
expect(gear_buy(base_st, gear_st, GEAR_ROD))
expect(gear_buy(gear_st, GEAR_ROD))
expect_eq(gear_test_st.pack[IT_ROD], 1)
let fs = q_drain(base_st, gear_facts(base_st, gear_st))
let fs = q_drain(gear_facts(gear_st))
expect_eq(len(fs), 2)
expect_eq(fs[1].what, GEAR_BOUGHT)
expect_eq(fs[1].level, 2)
expect_eq(fs[1].cost, 100)
}
test "the best tier is the end, and a hidden kind is not for sale" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "the best tier is the end, and a hidden kind is not for sale" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
gear_test_st.money = 1000
gear_test_st.rep = 50
for i in 0 .. 5 { gear_buy(base_st, gear_st, GEAR_PACK) }
for i in 0 .. 5 { gear_buy(gear_st, GEAR_PACK) }
expect(gear_best(gear_st, GEAR_PACK))
expect_eq(gear_level(gear_st, GEAR_PACK), 3)
fresh(base_st, gear_st, gear_test_st)
fresh(gear_st, gear_test_st)
gear_test_st.money = 100
gear_test_st.hide_pack = true
expect(not gear_buy(base_st, gear_st, GEAR_PACK))
expect(not gear_buy(gear_st, GEAR_PACK))
expect_eq(len(gear_kinds_at(-1)), 2)
}
test "a tier decides a value and a mult, and the stack's room follows" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "a tier decides a value and a mult, and the stack's room follows" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
expect_eq(gear_value(gear_st, GV_BITE), 1.0)
gear_set_level(gear_st, GEAR_ROD, 3)
expect_eq(gear_value(gear_st, GV_BITE), 0.55)
@ -112,15 +112,15 @@ program GearTest {
expect_eq(gear_mult(gear_st, GEAR_ROD), 1.0)
}
test "a carried item counts as the first tier" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "a carried item counts as the first tier" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
gear_test_st.pack[IT_ROD] = 1
gear_sync(gear_st)
expect_eq(gear_level(gear_st, GEAR_ROD), 1)
}
test "a held charge runs only in the hand, burns by the hour and runs out" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "a held charge runs only in the hand, burns by the hour and runs out" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
let t = CHARGE_TORCH
expect(not gear_run(gear_st, t, true))
gear_set_hand(gear_st, IT_TORCH)
@ -131,12 +131,12 @@ program GearTest {
gear_system().tick(tick_new(0.1, 2, 0.6))
expect_eq(gear_charge(gear_st, t), 0.0)
expect(not gear_lit(gear_st))
expect_eq(ran_out(base_st, gear_st), t)
expect_eq(ran_out(gear_st), t)
expect(not gear_run(gear_st, t, true))
}
test "a charge's rate can be its tier's, and a new hand puts the light out" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "a charge's rate can be its tier's, and a new hand puts the light out" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
gear_set_hand(gear_st, IT_LAMP)
gear_run(gear_st, CHARGE_LAMP, true)
gear_system().tick(tick_new(0.1, 1, 1.0))
@ -150,13 +150,13 @@ program GearTest {
expect(gear_running(gear_st, CHARGE_RADIO))
}
test "levels and charges are saved by key" (base_st: mut BaseState, gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(base_st, gear_st, gear_test_st)
test "levels and charges are saved by key" (gear_st: mut GearState, gear_test_st: mut GearTestState) {
fresh(gear_st, gear_test_st)
gear_set_level(gear_st, GEAR_ROD, 2)
gear_charge_set(gear_st, CHARGE_TORCH, 12.5)
let v = gear_save(gear_st)
fresh(base_st, gear_st, gear_test_st)
gear_load(base_st, gear_st, v, 1)
fresh(gear_st, gear_test_st)
gear_load(gear_st, v, 1)
expect_eq(gear_level(gear_st, GEAR_ROD), 2)
expect_eq(gear_level(gear_st, GEAR_CAMERA), 1)
expect_eq(gear_charge(gear_st, CHARGE_TORCH), 12.5)