feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -4,14 +4,14 @@ export function gear_can_buy(gear_st: mut GearState, k: int) -> bool {
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return GearPurse.rep() >= gear_next_rep(gear_st, k) and GearPurse.money() >= gear_next_cost(gear_st, k)
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}
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export function gear_buy(base_st: mut BaseState, gear_st: mut GearState, k: int) -> bool {
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export function gear_buy(gear_st: mut GearState, k: int) -> bool {
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if not gear_can_buy(gear_st, k) { return false }
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let cost = gear_next_cost(gear_st, k)
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if not GearPurse.spend(cost) { return false }
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gear_st.gear__lv[k] += 1
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let it = GearKinds[k].item
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if it >= 0 and GearPack.count(it) == 0 { GearPack.add(it, 1) }
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gear__fact(base_st, gear_st, GEAR_BOUGHT, k, -1, cost)
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gear__fact(gear_st, GEAR_BOUGHT, k, -1, cost)
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return true
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}
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