feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -59,7 +59,7 @@ function gear__rate(gear_st: mut GearState, c: int) -> float {
}
# the game hours of a tick burn every running charge; one that runs out stops and says so
function gear__burn(base_st: mut BaseState, gear_st: mut GearState, hours: float) -> void {
function gear__burn(gear_st: mut GearState, hours: float) -> void {
gear__ensure(gear_st)
for c in 0 .. CHARGE_COUNT {
if not gear_st.gear__on[c] { continue }
@ -67,6 +67,6 @@ function gear__burn(base_st: mut BaseState, gear_st: mut GearState, hours: float
if gear_st.gear__left[c] > 0.0 { continue }
gear_st.gear__left[c] = 0.0
gear_st.gear__on[c] = false
gear__fact(base_st, gear_st, GEAR_RAN_OUT, -1, c, 0)
gear__fact(gear_st, GEAR_RAN_OUT, -1, c, 0)
}
}