feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,6 +1,6 @@
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# system.ludic - gear as a system: the burn each tick, and the levels and charges saved by key (the
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# hand is not saved: a trip opens with empty hands)
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export function gear_reset(base_st: mut BaseState, gear_st: mut GearState) -> void {
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export function gear_reset(gear_st: mut GearState) -> void {
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gear__ensure(gear_st)
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for k in 0 .. GEAR_COUNT { gear_st.gear__lv[k] = GearKinds[k].start }
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for c in 0 .. CHARGE_COUNT {
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@ -8,7 +8,7 @@ export function gear_reset(base_st: mut BaseState, gear_st: mut GearState) -> vo
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gear_st.gear__on[c] = false
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}
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gear_st.gear__hand = -1
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q_clear(base_st, gear_facts(base_st, gear_st))
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q_clear(gear_facts(gear_st))
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}
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export function gear_save(gear_st: mut GearState) -> Val {
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@ -24,8 +24,8 @@ export function gear_save(gear_st: mut GearState) -> Val {
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}
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# a kind the file does not name starts where a new trip does; then what the pack carries counts
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export function gear_load(base_st: mut BaseState, gear_st: mut GearState, v: Val, version: int) -> void {
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gear_reset(base_st, gear_st)
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export function gear_load(gear_st: mut GearState, v: Val, version: int) -> void {
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gear_reset(gear_st)
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if Value.has(v, "levels") != 0 {
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let lv = Value.get(v, "levels")
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for k in 0 .. GEAR_COUNT { gear_st.gear__lv[k] = sv_int(lv, GearKinds[k].key, GearKinds[k].start) }
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@ -37,7 +37,7 @@ export function gear_load(base_st: mut BaseState, gear_st: mut GearState, v: Val
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gear_sync(gear_st)
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}
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function gear__tick(base_st: mut BaseState, gear_st: mut GearState, t: Tick) -> void { gear__burn(base_st, gear_st, t.hours) }
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function gear__tick(gear_st: mut GearState, t: Tick) -> void { gear__burn(gear_st, t.hours) }
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export function gear_system() -> System {
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let s = system_new("gear", PH_SIMULATE)
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