feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -24,8 +24,8 @@ export function inv_config(inventory_st: mut InventoryState, keys: []string) ->
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inv_clear(inventory_st)
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}
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export function inv_changes(base_st: mut BaseState, inventory_st: mut InventoryState) -> Queue<ItemChanged> {
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if inventory_st.iv_changes == null { inventory_st.iv_changes = queue_new(base_st, "inventory.changes") }
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export function inv_changes(inventory_st: mut InventoryState) -> Queue<ItemChanged> {
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if inventory_st.iv_changes == null { inventory_st.iv_changes = queue_new("inventory.changes") }
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return inventory_st.iv_changes
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}
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