feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -38,19 +38,19 @@ function jobs__clear(jobs_st: mut JobsState, k: int) -> void {
}
# take a slot down and ask the game for what replaces it
function jobs__repost(base_st: mut BaseState, jobs_st: mut JobsState, b: int, s: int) -> void {
function jobs__repost(jobs_st: mut JobsState, b: int, s: int) -> void {
let k = jobs__at(jobs_st, b, s)
let day = JobsWorld.day()
rng_seed(jobs_st.jobs__dice, jobs_st.jobs__seed + day * 7 + b * 7919 + s * 104729 + jobs_st.jobs__serial[b] * 31)
jobs_st.jobs__serial[b] += 1
jobs__clear(jobs_st, k)
JobsWorld.roll(b, s)
if jobs_st.jobs__pk[k] >= 0 { jobs__fact(base_st, jobs_st, JOBS_F_OFFERED, -1, b, s, 0, jobs_st.jobs__pn[k]) }
if jobs_st.jobs__pk[k] >= 0 { jobs__fact(jobs_st, JOBS_F_OFFERED, -1, b, s, 0, jobs_st.jobs__pn[k]) }
}
# a new day, on the boards this machine keeps: an empty or stale post is replaced, and one
# finished on an earlier day
export function jobs_morning(base_st: mut BaseState, jobs_st: mut JobsState) -> void {
export function jobs_morning(jobs_st: mut JobsState) -> void {
jobs__ensure(jobs_st)
let day = JobsWorld.day()
for b in 0 .. BOARD_COUNT {
@ -59,31 +59,31 @@ export function jobs_morning(base_st: mut BaseState, jobs_st: mut JobsState) ->
for s in 0 .. bd.slots {
let k = jobs_st.jobs__off[b] + s
let finished = jobs_st.jobs__ps[k] == JOBS_DONE and day > jobs_st.jobs__pd[k]
if jobs_st.jobs__pk[k] < 0 or finished or day - jobs_st.jobs__pd[k] >= bd.keep { jobs__repost(base_st, jobs_st, b, s) }
if jobs_st.jobs__pk[k] < 0 or finished or day - jobs_st.jobs__pd[k] >= bd.keep { jobs__repost(jobs_st, b, s) }
}
}
}
function jobs__post_moved(base_st: mut BaseState, jobs_st: mut JobsState, b: int, s: int, have: int) -> void {
function jobs__post_moved(jobs_st: mut JobsState, b: int, s: int, have: int) -> void {
let k = jobs_st.jobs__off[b] + s
let was = jobs_st.jobs__ph[k]
jobs_st.jobs__ph[k] = have
if jobs_st.jobs__ph[k] > jobs_st.jobs__pn[k] { jobs_st.jobs__ph[k] = jobs_st.jobs__pn[k] }
if jobs_st.jobs__ph[k] > was { jobs__fact(base_st, jobs_st, JOBS_F_PROGRESSED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k]) }
if jobs_st.jobs__ph[k] > was { jobs__fact(jobs_st, JOBS_F_PROGRESSED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k]) }
if jobs_st.jobs__ps[k] != JOBS_ACTIVE or jobs_st.jobs__ph[k] < jobs_st.jobs__pn[k] { return }
jobs_st.jobs__ps[k] = JOBS_READY
jobs__fact(base_st, jobs_st, JOBS_F_COMPLETED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k])
if JobBoards[b].auto { jobs_post_hand_in(base_st, jobs_st, b, s) }
jobs__fact(jobs_st, JOBS_F_COMPLETED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k])
if JobBoards[b].auto { jobs_post_hand_in(jobs_st, b, s) }
}
export function jobs_post_hand_in(base_st: mut BaseState, jobs_st: mut JobsState, b: int, s: int) -> bool {
export function jobs_post_hand_in(jobs_st: mut JobsState, b: int, s: int) -> bool {
if not jobs_board_ok(b) or s < 0 or s >= JobBoards[b].slots { return false }
let k = jobs__at(jobs_st, b, s)
if jobs_st.jobs__ps[k] != JOBS_READY { return false }
jobs_st.jobs__ps[k] = JOBS_DONE
jobs_st.jobs__total[b] += 1
JobsPay.reward(JobBoards[b].scope, jobs_st.jobs__pm[k], jobs_st.jobs__pr[k])
jobs__fact(base_st, jobs_st, JOBS_F_HANDED_IN, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k])
if JobBoards[b].refill { jobs__repost(base_st, jobs_st, b, s) }
jobs__fact(jobs_st, JOBS_F_HANDED_IN, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k])
if JobBoards[b].refill { jobs__repost(jobs_st, b, s) }
return true
}