feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
8cf4b3fed6
commit
71735b10a2
151 changed files with 58668 additions and 54719 deletions
|
|
@ -1,9 +1,9 @@
|
|||
# system.ludic - two systems, one per owner: "jobs" is this player's (personal jobs and boards, the
|
||||
# done counts, the tick), "jobs.party" the party's, saved with the world
|
||||
export function jobs_reset(base_st: mut BaseState, jobs_st: mut JobsState) -> void {
|
||||
export function jobs_reset(jobs_st: mut JobsState) -> void {
|
||||
jobs__reset_scope(jobs_st, JOBS_SELF)
|
||||
for g in 0 .. JOBS_GROUPS { jobs_st.jobs__done_n[g] = 0 }
|
||||
q_clear(base_st, jobs_facts(base_st, jobs_st))
|
||||
q_clear(jobs_facts(jobs_st))
|
||||
}
|
||||
|
||||
export function jobs_party_reset(jobs_st: mut JobsState) -> void { jobs__reset_scope(jobs_st, JOBS_PARTY) }
|
||||
|
|
@ -31,9 +31,9 @@ export function jobs_party_save(jobs_st: mut JobsState) -> Val {
|
|||
|
||||
export function jobs_party_load(jobs_st: mut JobsState, v: Val, version: int) -> void { jobs__load_scope(jobs_st, JOBS_PARTY, v) }
|
||||
|
||||
function jobs__tick(base_st: mut BaseState, jobs_st: mut JobsState, t: Tick) -> void {
|
||||
jobs__offers(base_st, jobs_st)
|
||||
jobs_recheck(base_st, jobs_st)
|
||||
function jobs__tick(jobs_st: mut JobsState, t: Tick) -> void {
|
||||
jobs__offers(jobs_st)
|
||||
jobs_recheck(jobs_st)
|
||||
}
|
||||
|
||||
export function jobs_system() -> System {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue