feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,9 +1,9 @@
# system.ludic - two systems, one per owner: "jobs" is this player's (personal jobs and boards, the
# done counts, the tick), "jobs.party" the party's, saved with the world
export function jobs_reset(base_st: mut BaseState, jobs_st: mut JobsState) -> void {
export function jobs_reset(jobs_st: mut JobsState) -> void {
jobs__reset_scope(jobs_st, JOBS_SELF)
for g in 0 .. JOBS_GROUPS { jobs_st.jobs__done_n[g] = 0 }
q_clear(base_st, jobs_facts(base_st, jobs_st))
q_clear(jobs_facts(jobs_st))
}
export function jobs_party_reset(jobs_st: mut JobsState) -> void { jobs__reset_scope(jobs_st, JOBS_PARTY) }
@ -31,9 +31,9 @@ export function jobs_party_save(jobs_st: mut JobsState) -> Val {
export function jobs_party_load(jobs_st: mut JobsState, v: Val, version: int) -> void { jobs__load_scope(jobs_st, JOBS_PARTY, v) }
function jobs__tick(base_st: mut BaseState, jobs_st: mut JobsState, t: Tick) -> void {
jobs__offers(base_st, jobs_st)
jobs_recheck(base_st, jobs_st)
function jobs__tick(jobs_st: mut JobsState, t: Tick) -> void {
jobs__offers(jobs_st)
jobs_recheck(jobs_st)
}
export function jobs_system() -> System {