feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,8 +1,8 @@
# system.ludic - the needs as a system: PH_SIMULATE, the drain then the watch, and its own save
# section (the countdown is not saved: a loaded body starts it again if a need is still empty)
function needs_tick(base_st: mut BaseState, needs_st: mut NeedsState, t: Tick) -> void {
function needs_tick(needs_st: mut NeedsState, t: Tick) -> void {
needs_run(needs_st, t.hours)
needs_watch(base_st, needs_st, t.dt)
needs_watch(needs_st, t.dt)
}
export function needs_save(needs_st: mut NeedsState) -> Val {
@ -15,8 +15,8 @@ export function needs_save(needs_st: mut NeedsState) -> Val {
return v
}
export function needs_load(base_st: mut BaseState, needs_st: mut NeedsState, v: Val, version: int) -> void {
needs_reset(base_st, needs_st)
export function needs_load(needs_st: mut NeedsState, v: Val, version: int) -> void {
needs_reset(needs_st)
needs_set(needs_st, NEED_WARMTH, sv_float(v, "warmth", 100.0))
needs_set(needs_st, NEED_FOOD, sv_float(v, "food", 70.0))
needs_set(needs_st, NEED_WATER, sv_float(v, "water", 85.0))