feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,23 +1,23 @@
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# room_connect.ludic - the matchmaker's answer: a guest dials the host it named (or is out),
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# and leaving lets the room go
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# the matchmaker let this machine down: a guest is out, a host keeps its code-less party
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function net__room_fail(base_st: mut BaseState, net_st: mut NetState, why: int) -> void {
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function net__room_fail(net_st: mut NetState, why: int) -> void {
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net__log(`matchmaker: {why}`)
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let was_guest = net_st.net__r_role == 2
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let room = net_st.net__room
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net_st.net__r_state = NET_R_IDLE
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net_st.net__r_role = 0
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if was_guest { net__lose_with(base_st, net_st, why, room) } else { net__fact(base_st, net_st, NET_ROOM_FAILED, -1, 0, why, room) }
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if was_guest { net__lose_with(net_st, why, room) } else { net__fact(net_st, NET_ROOM_FAILED, -1, 0, why, room) }
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}
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# the guest: to the host's outside address, or its inside one behind the same router
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function net__room_connect(base_st: mut BaseState, net_st: mut NetState, host_pub: string, host_local: string) -> void {
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function net__room_connect(net_st: mut NetState, host_pub: string, host_local: string) -> void {
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var target = host_pub
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var same_router = false
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if len(host_pub) > 0 and net_st.net__pub_ip != 0 and net_parse_code(net_st, host_pub) and net_st.net__code_ip == net_st.net__pub_ip { same_router = true }
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if len(host_pub) == 0 or same_router { target = host_local }
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if not net_parse_code(net_st, target) {
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net__room_fail(base_st, net_st, NET_WHY_BAD_ADDRESS)
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net__room_fail(net_st, NET_WHY_BAD_ADDRESS)
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return
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}
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net_st.net__r_state = NET_R_DONE
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