feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -30,7 +30,7 @@ function np_turns(act: int) -> bool {
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}
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# a player who came within notice since the last look is greeted - once, until they walk off
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export function npc_notice(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson) -> void {
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export function npc_notice(npc_st: mut NpcState, p: NpcPerson) -> void {
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let reach = NpcKinds[p.kind].notice
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for i in 0 .. NpcWorld.players() {
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if i >= 30 { break }
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@ -39,7 +39,7 @@ export function npc_notice(base_st: mut BaseState, npc_st: mut NpcState, p: NpcP
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if NpcWorld.player_on(i) { d = npc_d(p.x, p.z, NpcWorld.player_x(i), NpcWorld.player_z(i)) }
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if d < reach and (p.near & bit) == 0 {
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p.near = p.near | bit
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np_fact(base_st, npc_st, NPC_F_GREETED, p, i)
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np_fact(npc_st, NPC_F_GREETED, p, i)
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}
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if d > reach * 1.5 and (p.near & bit) != 0 { p.near = p.near - bit }
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}
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