feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,27 +1,27 @@
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# tick.ludic - a step of everyone, on the machine that runs the place: the census on the half hour,
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# the day's end (only ever out of every player's sight), the walk or the act, and who noticed whom
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export function npc_tick(base_st: mut BaseState, npc_st: mut NpcState, dt: float) -> void {
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export function npc_tick(npc_st: mut NpcState, dt: float) -> void {
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np_ensure(npc_st)
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for i in 0 .. len(npc_st.np_posts) { if npc_st.np_posts[i].active { np_step_post(base_st, npc_st, npc_st.np_posts[i], dt) } }
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for i in 0 .. len(npc_st.np_posts) { if npc_st.np_posts[i].active { np_step_post(npc_st, npc_st.np_posts[i], dt) } }
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if npc_st.np_hold or npc_st.np_mirror { return }
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np_census(npc_st)
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for i in 0 .. len(npc_st.np_walkers) {
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let p = npc_st.np_walkers[i]
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if not p.active or np_leaves(npc_st, p) { continue }
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if p.act == NPCA_WALK { npc_walk(base_st, npc_st, p, dt) } else { npc_act(npc_st, p, dt) }
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npc_notice(base_st, npc_st, p)
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if p.act == NPCA_WALK { npc_walk(npc_st, p, dt) } else { npc_act(npc_st, p, dt) }
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npc_notice(npc_st, p)
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}
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}
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# the posts alone: a machine that does not run the place still turns its vendors to whoever comes
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export function npc_posts_tick(base_st: mut BaseState, npc_st: mut NpcState, dt: float) -> void {
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export function npc_posts_tick(npc_st: mut NpcState, dt: float) -> void {
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np_ensure(npc_st)
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for i in 0 .. len(npc_st.np_posts) { if npc_st.np_posts[i].active { np_step_post(base_st, npc_st, npc_st.np_posts[i], dt) } }
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for i in 0 .. len(npc_st.np_posts) { if npc_st.np_posts[i].active { np_step_post(npc_st, npc_st.np_posts[i], dt) } }
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}
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function np_step_post(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson, dt: float) -> void {
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function np_step_post(npc_st: mut NpcState, p: NpcPerson, dt: float) -> void {
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npc_act(npc_st, p, dt)
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npc_notice(base_st, npc_st, p)
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npc_notice(npc_st, p)
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}
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# counted, not tallied, so it cannot drift; the census fills to what the place wants from the kinds
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@ -81,14 +81,14 @@ export function npc_census_now(npc_st: mut NpcState) -> void { npc_st.np_next_h
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export function npc_hold(npc_st: mut NpcState, on: bool) -> void { npc_st.np_hold = on }
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# everyone gone, as a new trip starts; the posts are the place's and stay
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export function npc_reset(base_st: mut BaseState, npc_st: mut NpcState) -> void {
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export function npc_reset(npc_st: mut NpcState) -> void {
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np_ensure(npc_st)
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for i in 0 .. len(npc_st.np_walkers) { npc_retire(npc_st, npc_st.np_walkers[i]) }
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npc_st.np_n = 0
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npc_st.np_next_h = 0.0
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npc_st.np_hold = false
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npc_st.np_recent = new []string
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q_clear(base_st, npc_facts(base_st, npc_st))
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q_clear(npc_facts(npc_st))
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}
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# forgotten altogether, walkers and posts (the place itself was replaced)
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