feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,6 +1,6 @@
# walk.ludic - walking to the target: turn toward it, step, never into the water and never up a
# scramble - step round it instead - and give up on a target that gets no closer for twenty seconds
export function npc_walk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson, dt: float) -> void {
export function npc_walk(npc_st: mut NpcState, p: NpcPerson, dt: float) -> void {
var gx = p.tx
var gz = p.tz
if p.via_on {
@ -10,7 +10,7 @@ export function npc_walk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPer
let dx = gx - p.x
let dz = gz - p.z
if Math.sqrt(dx * dx + dz * dz) < 1.2 {
np_arrive(base_st, npc_st, p)
np_arrive(npc_st, p)
return
}
let dg = npc_d(p.x, p.z, p.tx, p.tz)
@ -50,7 +50,7 @@ export function npc_walk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPer
}
# there: a step round something ends, or the errand begins, facing what it came for
function np_arrive(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson) -> void {
function np_arrive(npc_st: mut NpcState, p: NpcPerson) -> void {
if p.via_on {
p.via_on = false
return
@ -61,7 +61,7 @@ function np_arrive(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson) -
p.fx = fx
p.fz = fz
p.stall = 0.0
if p.act != NPCA_WALK { np_fact(base_st, npc_st, NPC_F_ARRIVED, p, -1) }
if p.act != NPCA_WALK { np_fact(npc_st, NPC_F_ARRIVED, p, -1) }
}
function np_detour(p: NpcPerson, want: float) -> bool {