feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,6 +1,6 @@
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# walk.ludic - walking to the target: turn toward it, step, never into the water and never up a
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# scramble - step round it instead - and give up on a target that gets no closer for twenty seconds
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export function npc_walk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson, dt: float) -> void {
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export function npc_walk(npc_st: mut NpcState, p: NpcPerson, dt: float) -> void {
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var gx = p.tx
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var gz = p.tz
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if p.via_on {
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@ -10,7 +10,7 @@ export function npc_walk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPer
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let dx = gx - p.x
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let dz = gz - p.z
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if Math.sqrt(dx * dx + dz * dz) < 1.2 {
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np_arrive(base_st, npc_st, p)
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np_arrive(npc_st, p)
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return
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}
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let dg = npc_d(p.x, p.z, p.tx, p.tz)
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@ -50,7 +50,7 @@ export function npc_walk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPer
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}
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# there: a step round something ends, or the errand begins, facing what it came for
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function np_arrive(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson) -> void {
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function np_arrive(npc_st: mut NpcState, p: NpcPerson) -> void {
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if p.via_on {
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p.via_on = false
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return
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@ -61,7 +61,7 @@ function np_arrive(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson) -
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p.fx = fx
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p.fz = fz
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p.stall = 0.0
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if p.act != NPCA_WALK { np_fact(base_st, npc_st, NPC_F_ARRIVED, p, -1) }
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if p.act != NPCA_WALK { np_fact(npc_st, NPC_F_ARRIVED, p, -1) }
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}
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function np_detour(p: NpcPerson, want: float) -> bool {
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