feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,16 +1,16 @@
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# keep.ludic - the frame onto the roll, and a frame off it
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# The composed frame, kept as `file` on `day` at `hour`: the index, or -1 when the card is full.
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# Every subject in it counts as photographed, and its best grade may rise.
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export function photo_keep(base_st: mut BaseState, photo_st: mut PhotoState, file: string, day: int, hour: float) -> int {
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export function photo_keep(photo_st: mut PhotoState, file: string, day: int, hour: float) -> int {
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if photo_st.pht_n >= photo_st.pht_max {
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pht_fact(base_st, photo_st, PHOTO_FULL, -1)
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pht_fact(photo_st, PHOTO_FULL, -1)
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return -1
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}
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var firsts = 0
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for sp in 0 .. 32 { if (photo_st.pht_pending_mask & (1 << sp)) != 0 and photo_st.pht_best[sp] == 0 { firsts = firsts | (1 << sp) } }
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let i = photo_add(photo_st, day, hour, photo_st.pht_pending_mask, photo_st.pht_pending_legend, false, photo_st.pht_pending_tags, file, photo_st.pht_pending_grade, photo_st.pht_pending_why)
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photo_st.pht_legend_shot = photo_st.pht_legend_shot | photo_st.pht_pending_legend
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let f = pht_fact(base_st, photo_st, PHOTO_KEPT, i)
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let f = pht_fact(photo_st, PHOTO_KEPT, i)
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f.mask = photo_st.pht_pending_mask
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f.legend = photo_st.pht_pending_legend
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f.firsts = firsts
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@ -44,9 +44,9 @@ export function photo_add(photo_st: mut PhotoState, day: int, hour: float, mask:
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}
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# forgetting one: the record goes, the ones after it close up, and the game is told the file
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export function photo_remove(base_st: mut BaseState, photo_st: mut PhotoState, i: int) -> void {
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export function photo_remove(photo_st: mut PhotoState, i: int) -> void {
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if i < 0 or i >= photo_st.pht_n { return }
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let f = pht_fact(base_st, photo_st, PHOTO_DELETED, i)
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let f = pht_fact(photo_st, PHOTO_DELETED, i)
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f.file = photo_st.pht_file[i]
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let tags = new []string
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let files = new []string
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