feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -15,14 +15,14 @@ export function photo_value(photo_st: PhotoState, i: int) -> int {
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}
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# every frame with a price, sold: the total, and a fact a frame
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export function photo_sell_all(base_st: mut BaseState, photo_st: mut PhotoState) -> int {
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export function photo_sell_all(photo_st: mut PhotoState) -> int {
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var total = 0
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for i in 0 .. photo_st.pht_n {
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let v = photo_value(photo_st, i)
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if v > 0 {
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total += v
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photo_st.pht_sold[i] = 1
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let f = pht_fact(base_st, photo_st, PHOTO_SOLD, i)
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let f = pht_fact(photo_st, PHOTO_SOLD, i)
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f.v = v
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f.mask = photo_st.pht_mask[i]
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}
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