feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -2,10 +2,10 @@
# guest owns only its own player. The transport says what this machine became.
export function ses_role(session_st: SessionState) -> int { return session_st.session__role }
export function ses_set_role(base_st: mut BaseState, session_st: mut SessionState, r: int) -> void {
export function ses_set_role(session_st: mut SessionState, r: int) -> void {
if r == session_st.session__role { return }
session_st.session__role = r
session__fact(base_st, session_st, SES_ROLE, -1, 0)
session__fact(session_st, SES_ROLE, -1, 0)
}
# this machine runs the world: the clock, the weather, the animals, the people
@ -37,9 +37,9 @@ export function ses_open(session_st: SessionState) -> bool { return session_st.s
export function ses_room_for_one(session_st: SessionState) -> bool { return session_st.session__open and ply_count(session_st) < session_st.session__max }
# the session is over: everyone else gone, alone again, nothing asked and nobody asleep
export function ses_reset(base_st: mut BaseState, session_st: mut SessionState) -> void {
ply_leave_all(base_st, session_st)
ses_set_role(base_st, session_st, SES_SOLO)
export function ses_reset(session_st: mut SessionState) -> void {
ply_leave_all(session_st)
ses_set_role(session_st, SES_SOLO)
session_st.session__me_sleeping = false
session_st.session__vote_t = 0.0
session_st.session__vote_mine = -1