feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -25,7 +25,7 @@ export function ply_count(session_st: SessionState) -> int {
# a remote player comes in, standing where this one stands until they say: the first free
# slot, or -1 when the party is full
export function ply_join(base_st: mut BaseState, session_st: mut SessionState, pid: int) -> int {
export function ply_join(session_st: mut SessionState, pid: int) -> int {
session__init(session_st)
if pid <= 0 { return -1 } # 0 is this machine's player
for p in 1 .. PLY_MAX {
@ -37,21 +37,21 @@ export function ply_join(base_st: mut BaseState, session_st: mut SessionState, p
r.y = SessionLocal.y()
r.z = SessionLocal.z()
session_st.session__slot[p] = r
session__fact(base_st, session_st, SES_JOINED, p, pid)
session__fact(session_st, SES_JOINED, p, pid)
return p
}
return -1
}
export function ply_leave(base_st: mut BaseState, session_st: mut SessionState, p: int) -> void {
export function ply_leave(session_st: mut SessionState, p: int) -> void {
if p <= 0 or not ply_on(session_st, p) { return }
let r = session_st.session__slot[p]
r.on = false
r.ready = false
session__fact(base_st, session_st, SES_LEFT, p, r.pid)
session__fact(session_st, SES_LEFT, p, r.pid)
}
export function ply_leave_all(base_st: mut BaseState, session_st: mut SessionState) -> void { for p in 1 .. PLY_MAX { ply_leave(base_st, session_st, p) } }
export function ply_leave_all(session_st: mut SessionState) -> void { for p in 1 .. PLY_MAX { ply_leave(session_st, p) } }
# what a remote player's machine reported this tick
export function ply_report(session_st: mut SessionState, p: int, x: float, y: float, z: float, yaw: float, speed: float) -> void {