feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -25,7 +25,7 @@ export function ply_count(session_st: SessionState) -> int {
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# a remote player comes in, standing where this one stands until they say: the first free
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# slot, or -1 when the party is full
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export function ply_join(base_st: mut BaseState, session_st: mut SessionState, pid: int) -> int {
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export function ply_join(session_st: mut SessionState, pid: int) -> int {
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session__init(session_st)
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if pid <= 0 { return -1 } # 0 is this machine's player
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for p in 1 .. PLY_MAX {
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@ -37,21 +37,21 @@ export function ply_join(base_st: mut BaseState, session_st: mut SessionState, p
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r.y = SessionLocal.y()
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r.z = SessionLocal.z()
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session_st.session__slot[p] = r
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session__fact(base_st, session_st, SES_JOINED, p, pid)
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session__fact(session_st, SES_JOINED, p, pid)
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return p
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}
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return -1
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}
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export function ply_leave(base_st: mut BaseState, session_st: mut SessionState, p: int) -> void {
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export function ply_leave(session_st: mut SessionState, p: int) -> void {
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if p <= 0 or not ply_on(session_st, p) { return }
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let r = session_st.session__slot[p]
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r.on = false
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r.ready = false
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session__fact(base_st, session_st, SES_LEFT, p, r.pid)
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session__fact(session_st, SES_LEFT, p, r.pid)
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}
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export function ply_leave_all(base_st: mut BaseState, session_st: mut SessionState) -> void { for p in 1 .. PLY_MAX { ply_leave(base_st, session_st, p) } }
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export function ply_leave_all(session_st: mut SessionState) -> void { for p in 1 .. PLY_MAX { ply_leave(session_st, p) } }
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# what a remote player's machine reported this tick
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export function ply_report(session_st: mut SessionState, p: int, x: float, y: float, z: float, yaw: float, speed: float) -> void {
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