feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -78,18 +78,18 @@ export state SessionState {
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session__vote_passed: int = -1 # the last vote: -1 none, 0 failed, 1 passed
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}
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export function ses_facts(base_st: mut BaseState, session_st: mut SessionState) -> Queue<SessionFact> {
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if session_st.session__facts == null { session_st.session__facts = queue_new(base_st, "session.facts") }
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export function ses_facts(session_st: mut SessionState) -> Queue<SessionFact> {
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if session_st.session__facts == null { session_st.session__facts = queue_new("session.facts") }
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return session_st.session__facts
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}
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function session__fact(base_st: mut BaseState, session_st: mut SessionState, what: int, slot: int, pid: int) -> SessionFact {
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function session__fact(session_st: mut SessionState, what: int, slot: int, pid: int) -> SessionFact {
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let f = new SessionFact
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f.what = what
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f.slot = slot
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f.pid = pid
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f.role = session_st.session__role
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q_push(base_st, ses_facts(base_st, session_st), f)
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q_push(ses_facts(session_st), f)
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return f
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}
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