feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -14,17 +14,17 @@ function sg_init(settings_st: mut SettingsState) -> void {
settings_st.sg_text = new []string
}
export function settings_changes(base_st: mut BaseState, settings_st: mut SettingsState) -> Queue<SettingChanged> {
if settings_st.sg_changes == null { settings_st.sg_changes = queue_new(base_st, "settings.changes") }
export function settings_changes(settings_st: mut SettingsState) -> Queue<SettingChanged> {
if settings_st.sg_changes == null { settings_st.sg_changes = queue_new("settings.changes") }
return settings_st.sg_changes
}
# forget every setting (a test, or a game that declares its table again)
export function settings_clear(base_st: mut BaseState, settings_st: mut SettingsState) -> void {
export function settings_clear(settings_st: mut SettingsState) -> void {
settings_st.sg_defs = new []SettingDef
settings_st.sg_num = new []float
settings_st.sg_text = new []string
q_clear(base_st, settings_changes(base_st, settings_st))
q_clear(settings_changes(settings_st))
}
# a setting, at its default; its id is its place in the order added
@ -55,31 +55,31 @@ export function settings_get_int(settings_st: SettingsState, id: int) -> int { r
export function settings_get_bool(settings_st: SettingsState, id: int) -> bool { return settings_st.sg_num[id] != 0.0 }
export function settings_get_text(settings_st: SettingsState, id: int) -> string { return settings_st.sg_text[id] }
function sg_changed(base_st: mut BaseState, settings_st: mut SettingsState, id: int) -> void {
function sg_changed(settings_st: mut SettingsState, id: int) -> void {
let c = new SettingChanged
c.id = id
c.key = settings_st.sg_defs[id].key
q_push(base_st, settings_changes(base_st, settings_st), c)
q_push(settings_changes(settings_st), c)
}
# a value outside the setting's range is its default: a damaged file never reaches the game
export function settings_set_float(base_st: mut BaseState, settings_st: mut SettingsState, id: int, v: float) -> void {
export function settings_set_float(settings_st: mut SettingsState, id: int, v: float) -> void {
let h = settings_held(settings_st, id, v)
if h == settings_st.sg_num[id] { return }
settings_st.sg_num[id] = h
sg_changed(base_st, settings_st, id)
sg_changed(settings_st, id)
}
export function settings_set_int(base_st: mut BaseState, settings_st: mut SettingsState, id: int, v: int) -> void { settings_set_float(base_st, settings_st, id, float(v)) }
export function settings_set_int(settings_st: mut SettingsState, id: int, v: int) -> void { settings_set_float(settings_st, id, float(v)) }
export function settings_set_bool(base_st: mut BaseState, settings_st: mut SettingsState, id: int, v: bool) -> void {
if v { settings_set_float(base_st, settings_st, id, 1.0) } else { settings_set_float(base_st, settings_st, id, 0.0) }
export function settings_set_bool(settings_st: mut SettingsState, id: int, v: bool) -> void {
if v { settings_set_float(settings_st, id, 1.0) } else { settings_set_float(settings_st, id, 0.0) }
}
export function settings_set_text(base_st: mut BaseState, settings_st: mut SettingsState, id: int, v: string) -> void {
export function settings_set_text(settings_st: mut SettingsState, id: int, v: string) -> void {
if v == settings_st.sg_text[id] { return }
settings_st.sg_text[id] = v
sg_changed(base_st, settings_st, id)
sg_changed(settings_st, id)
}
# `v` held to the setting's range: outside it, the default