feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
8cf4b3fed6
commit
71735b10a2
151 changed files with 58668 additions and 54719 deletions
|
|
@ -26,14 +26,14 @@ export function shop_sellable(shop_st: ShopState, v: int) -> []int {
|
|||
return out
|
||||
}
|
||||
|
||||
function shop_trade_fact(base_st: mut BaseState, shop_st: mut ShopState, what: int, it: int, n: int, price: int) -> void {
|
||||
function shop_trade_fact(shop_st: mut ShopState, what: int, it: int, n: int, price: int) -> void {
|
||||
let t = new ShopTrade
|
||||
t.what = what
|
||||
t.vendor = shop_st.shop_at
|
||||
t.item = it
|
||||
t.n = n
|
||||
t.price = price
|
||||
q_push(base_st, shop_trades(base_st, shop_st), t)
|
||||
q_push(shop_trades(shop_st), t)
|
||||
}
|
||||
|
||||
export function shop_can_buy(shop_st: ShopState, it: int) -> bool {
|
||||
|
|
@ -41,23 +41,23 @@ export function shop_can_buy(shop_st: ShopState, it: int) -> bool {
|
|||
}
|
||||
|
||||
# one, paid for and in the pack; false and nothing spent when it cannot be
|
||||
export function shop_buy(base_st: mut BaseState, shop_st: mut ShopState, it: int) -> bool {
|
||||
export function shop_buy(shop_st: mut ShopState, it: int) -> bool {
|
||||
if not shop_can_buy(shop_st, it) { return false }
|
||||
let pr = shop_price_buy(shop_st, it)
|
||||
if not ShopPurse.spend(pr) { return false }
|
||||
ShopPack.add(it, 1)
|
||||
shop_trade_fact(base_st, shop_st, SHOP_BOUGHT, it, 1, pr)
|
||||
shop_trade_fact(shop_st, SHOP_BOUGHT, it, 1, pr)
|
||||
return true
|
||||
}
|
||||
|
||||
# `n` to the vendor at the counter (as many as the pack has); how many went
|
||||
export function shop_sell(base_st: mut BaseState, shop_st: mut ShopState, it: int, n: int) -> int {
|
||||
export function shop_sell(shop_st: mut ShopState, it: int, n: int) -> int {
|
||||
if not shop_buys(shop_st, shop_st.shop_at, it) { return 0 }
|
||||
let k = Math.min(n, ShopPack.count(it))
|
||||
if k <= 0 { return 0 }
|
||||
let pr = shop_price_sell(shop_st, it)
|
||||
if not ShopPack.take(it, k) { return 0 }
|
||||
ShopPurse.earn(pr * k)
|
||||
shop_trade_fact(base_st, shop_st, SHOP_SOLD, it, k, pr)
|
||||
shop_trade_fact(shop_st, SHOP_SOLD, it, k, pr)
|
||||
return k
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue