feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# queue.ludic - a start, an event encoded once into a line, the queue on disk, and forgetting
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# once, at boot: who this is (from the id file, or begun from the machine), a new session, and
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# whatever an earlier start left unsent - or nothing, if the player has it off
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export function telemetry_start(base_st: mut BaseState, telemetry_st: mut TelemetryState) -> void {
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export function telemetry_start(telemetry_st: mut TelemetryState) -> void {
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if telemetry_st.telemetry__ready { return }
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telemetry_st.telemetry__ready = true
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telemetry_st.telemetry__t0 = Time.now()
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telemetry_st.telemetry__session = telemetry_random_hex(telemetry_st, 16)
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telemetry_st.telemetry__q = new []string
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telemetry_st.telemetry__id = sv_str(telemetry__read_obj(telemetry__conf(telemetry_st).id_file), "id", "")
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if len(telemetry_st.telemetry__id) == 0 { telemetry__id_begin(base_st, telemetry_st) }
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if len(telemetry_st.telemetry__id) == 0 { telemetry__id_begin(telemetry_st) }
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if telemetry__enabled() { telemetry__queue_load(telemetry_st) } else { telemetry_forget(telemetry_st) }
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}
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