feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -33,18 +33,18 @@ function th_to_json(t: Thing) -> Val {
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}
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# every kept Thing removed for good: what a load or a new trip is about to put back
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export function things_reset(base_st: mut BaseState, things_st: mut ThingsState) -> void { things_drop(base_st, things_st, fn th_kept) }
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export function things_reset(things_st: mut ThingsState) -> void { things_drop(things_st, fn th_kept) }
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function th_kept(t: Thing) -> bool { return ThingsWorld.keeps(t) }
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# a kind this build does not know is dropped
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export function things_load(base_st: mut BaseState, things_st: mut ThingsState, v: Val, version: int) -> void {
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things_reset(base_st, things_st)
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export function things_load(things_st: mut ThingsState, v: Val, version: int) -> void {
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things_reset(things_st)
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if v == null or Value.kind(v) != 6 or Value.has(v, "placed") == 0 { return }
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let l = Value.get(v, "placed")
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for i in 0 .. Value.count(l) { th_from_json(base_st, things_st, Value.at(l, i)) }
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for i in 0 .. Value.count(l) { th_from_json(things_st, Value.at(l, i)) }
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}
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function th_from_json(base_st: mut BaseState, things_st: mut ThingsState, o: Val) -> void {
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function th_from_json(things_st: mut ThingsState, o: Val) -> void {
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let k = thing_kind_by_key(sv_str(o, "kind", ""))
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if k < 0 { return }
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let t = new Thing
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@ -59,7 +59,7 @@ function th_from_json(base_st: mut BaseState, things_st: mut ThingsState, o: Val
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let x = sv_float(o, "x", 0.0)
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let z = sv_float(o, "z", 0.0)
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let y = sv_float(o, "y", ThingsWorld.ground(x, z))
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th_place(base_st, things_st, t, k, sv_str(o, "look", ""), x, y, z, sv_float(o, "yaw", 0.0), sv_int(o, "id", 0))
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th_place(things_st, t, k, sv_str(o, "look", ""), x, y, z, sv_float(o, "yaw", 0.0), sv_int(o, "id", 0))
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ThingsWorld.restored(t)
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}
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