feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -33,18 +33,18 @@ function th_to_json(t: Thing) -> Val {
}
# every kept Thing removed for good: what a load or a new trip is about to put back
export function things_reset(base_st: mut BaseState, things_st: mut ThingsState) -> void { things_drop(base_st, things_st, fn th_kept) }
export function things_reset(things_st: mut ThingsState) -> void { things_drop(things_st, fn th_kept) }
function th_kept(t: Thing) -> bool { return ThingsWorld.keeps(t) }
# a kind this build does not know is dropped
export function things_load(base_st: mut BaseState, things_st: mut ThingsState, v: Val, version: int) -> void {
things_reset(base_st, things_st)
export function things_load(things_st: mut ThingsState, v: Val, version: int) -> void {
things_reset(things_st)
if v == null or Value.kind(v) != 6 or Value.has(v, "placed") == 0 { return }
let l = Value.get(v, "placed")
for i in 0 .. Value.count(l) { th_from_json(base_st, things_st, Value.at(l, i)) }
for i in 0 .. Value.count(l) { th_from_json(things_st, Value.at(l, i)) }
}
function th_from_json(base_st: mut BaseState, things_st: mut ThingsState, o: Val) -> void {
function th_from_json(things_st: mut ThingsState, o: Val) -> void {
let k = thing_kind_by_key(sv_str(o, "kind", ""))
if k < 0 { return }
let t = new Thing
@ -59,7 +59,7 @@ function th_from_json(base_st: mut BaseState, things_st: mut ThingsState, o: Val
let x = sv_float(o, "x", 0.0)
let z = sv_float(o, "z", 0.0)
let y = sv_float(o, "y", ThingsWorld.ground(x, z))
th_place(base_st, things_st, t, k, sv_str(o, "look", ""), x, y, z, sv_float(o, "yaw", 0.0), sv_int(o, "id", 0))
th_place(things_st, t, k, sv_str(o, "look", ""), x, y, z, sv_float(o, "yaw", 0.0), sv_int(o, "id", 0))
ThingsWorld.restored(t)
}