feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -5,14 +5,14 @@ function wx_front_kind() -> int {
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return WeatherWorld.front()
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}
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function wx_want_wet(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
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function wx_want_wet(weather_st: mut WeatherState) -> void {
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if weather_st.wx_kinds[weather_st.wx_state].wet or weather_st.wx_forced { return }
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let front = wx_front_kind()
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weather_st.wx_next = front
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weather_st.wx_forecast = front
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weather_st.wx_forced = true
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if weather_st.wx_left > 1.5 { weather_st.wx_left = 1.5 }
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wx_fact(base_st, weather_st, WEATHER_FRONT, front, weather_st.wx_state)
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wx_fact(weather_st, WEATHER_FRONT, front, weather_st.wx_state)
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}
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function wx_hold(weather_st: mut WeatherState) -> void {
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@ -34,9 +34,9 @@ function wx_want_clear(weather_st: mut WeatherState) -> void {
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}
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}
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function wx_apply_bias(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
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function wx_apply_bias(weather_st: mut WeatherState) -> void {
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let b = wx_bias()
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if b == WEATHER_WANT_WET { wx_want_wet(base_st, weather_st) }
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if b == WEATHER_WANT_WET { wx_want_wet(weather_st) }
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if b == WEATHER_HOLD { wx_hold(weather_st) }
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if b == WEATHER_WANT_CLEAR { wx_want_clear(weather_st) }
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}
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