feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -78,15 +78,15 @@ export state WeatherState {
}
# the facts, oldest first; the game drains them into its notices and sounds
export function weather_facts(base_st: mut BaseState, weather_st: mut WeatherState) -> Queue<WeatherFact> {
if weather_st.wx_facts == null { weather_st.wx_facts = queue_new(base_st, "weather.facts") }
export function weather_facts(weather_st: mut WeatherState) -> Queue<WeatherFact> {
if weather_st.wx_facts == null { weather_st.wx_facts = queue_new("weather.facts") }
return weather_st.wx_facts
}
function wx_fact(base_st: mut BaseState, weather_st: mut WeatherState, what: int, kind: int, from: int) -> void {
function wx_fact(weather_st: mut WeatherState, what: int, kind: int, from: int) -> void {
let f = new WeatherFact
f.what = what
f.kind = kind
f.from = from
q_push(base_st, weather_facts(base_st, weather_st), f)
q_push(weather_facts(weather_st), f)
}