feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1,5 +1,5 @@
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# system.ludic - the weather as a system: PH_SIMULATE, and its own save section
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function weather_tick(base_st: mut BaseState, weather_st: mut WeatherState, t: Tick) -> void { weather_run(base_st, weather_st, t.dt, t.hours) }
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function weather_tick(weather_st: mut WeatherState, t: Tick) -> void { weather_run(weather_st, t.dt, t.hours) }
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export function weather_save(weather_st: WeatherState) -> Val {
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let v = Value.object()
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@ -22,8 +22,8 @@ function wx_kind_ok(weather_st: WeatherState, k: int) -> int {
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return k
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}
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export function weather_load(base_st: mut BaseState, weather_st: mut WeatherState, v: Val, version: int) -> void {
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weather_reset(base_st, weather_st)
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export function weather_load(weather_st: mut WeatherState, v: Val, version: int) -> void {
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weather_reset(weather_st)
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weather_st.wx_state = wx_kind_ok(weather_st, sv_int(v, "state", 0))
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weather_st.wx_next = wx_kind_ok(weather_st, sv_int(v, "next", 0))
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weather_st.wx_left = sv_float(v, "left", 10.0)
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