feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,6 +1,6 @@
# verbs.ludic - the only way the sky changes from outside: a morning, a reset, the host's word
# a new trip: clear sky, a still-ish wind, nothing forecast; the dice from the world's seed
export function weather_reset(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
export function weather_reset(weather_st: mut WeatherState) -> void {
weather_st.wx_dice = rng_new(WeatherWorld.seed())
let clear = wx_clear_kind(weather_st)
weather_st.wx_state = clear
@ -17,7 +17,7 @@ export function weather_reset(base_st: mut BaseState, weather_st: mut WeatherSta
weather_st.wx_clear_t = 0.0
weather_st.wx_wet_today = false
weather_st.wx_wet_yesterday = false
q_clear(base_st, weather_facts(base_st, weather_st))
q_clear(weather_facts(weather_st))
}
# a new day's forecast: seven times in ten it is the next spell. A front already on its way
@ -45,7 +45,7 @@ export function weather_set(weather_st: mut WeatherState, kind: int, next: int,
}
# what the machine that owns the world says the sky is; a new spell is a fact here too
export function weather_told(base_st: mut BaseState, weather_st: mut WeatherState, kind: int, next: int, left: float, amount: float, wind: float, dir: float, forecast: int) -> void {
export function weather_told(weather_st: mut WeatherState, kind: int, next: int, left: float, amount: float, wind: float, dir: float, forecast: int) -> void {
let was = weather_st.wx_state
weather_st.wx_state = kind
weather_st.wx_next = next
@ -54,7 +54,7 @@ export function weather_told(base_st: mut BaseState, weather_st: mut WeatherStat
weather_st.wx_wind = wind
weather_st.wx_dir = dir
weather_st.wx_forecast = forecast
if kind != was { wx_fact(base_st, weather_st, WEATHER_BEGAN, kind, was) }
if kind != was { wx_fact(weather_st, WEATHER_BEGAN, kind, was) }
}
export function weather_set_wind(weather_st: mut WeatherState, strength: float, dir: float) -> void {