feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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151 changed files with 58668 additions and 54719 deletions
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@ -1,6 +1,6 @@
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# verbs.ludic - the only way the sky changes from outside: a morning, a reset, the host's word
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# a new trip: clear sky, a still-ish wind, nothing forecast; the dice from the world's seed
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export function weather_reset(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
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export function weather_reset(weather_st: mut WeatherState) -> void {
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weather_st.wx_dice = rng_new(WeatherWorld.seed())
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let clear = wx_clear_kind(weather_st)
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weather_st.wx_state = clear
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@ -17,7 +17,7 @@ export function weather_reset(base_st: mut BaseState, weather_st: mut WeatherSta
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weather_st.wx_clear_t = 0.0
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weather_st.wx_wet_today = false
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weather_st.wx_wet_yesterday = false
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q_clear(base_st, weather_facts(base_st, weather_st))
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q_clear(weather_facts(weather_st))
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}
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# a new day's forecast: seven times in ten it is the next spell. A front already on its way
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@ -45,7 +45,7 @@ export function weather_set(weather_st: mut WeatherState, kind: int, next: int,
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}
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# what the machine that owns the world says the sky is; a new spell is a fact here too
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export function weather_told(base_st: mut BaseState, weather_st: mut WeatherState, kind: int, next: int, left: float, amount: float, wind: float, dir: float, forecast: int) -> void {
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export function weather_told(weather_st: mut WeatherState, kind: int, next: int, left: float, amount: float, wind: float, dir: float, forecast: int) -> void {
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let was = weather_st.wx_state
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weather_st.wx_state = kind
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weather_st.wx_next = next
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@ -54,7 +54,7 @@ export function weather_told(base_st: mut BaseState, weather_st: mut WeatherStat
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weather_st.wx_wind = wind
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weather_st.wx_dir = dir
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weather_st.wx_forecast = forecast
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if kind != was { wx_fact(base_st, weather_st, WEATHER_BEGAN, kind, was) }
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if kind != was { wx_fact(weather_st, WEATHER_BEGAN, kind, was) }
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}
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export function weather_set_wind(weather_st: mut WeatherState, strength: float, dir: float) -> void {
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