feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1,6 +1,6 @@
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# needs.ludic - thirst and hunger climb with the game hours (midday is thirsty work, a run costs more
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# than a graze, dawn and dusk are when they go down to drink), and a walker leaves droppings
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function wl_needs(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: WildAnimal, gh: float) -> void {
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function wl_needs(wildlife_st: mut WildlifeState, a: WildAnimal, gh: float) -> void {
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let h = WildlifeWorld.hour()
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var thirst = 8.0
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var hunger = 5.0
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@ -18,5 +18,5 @@ function wl_needs(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: Wil
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a.scat_t = 120.0 + wl_rnd(wildlife_st) * 300.0
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wl_near(wildlife_st, a.x, a.z)
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if wl_pdist(wildlife_st.wl_near_i, a) > 500.0 { return } # further than 500 m from everyone: nobody would find it
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wl_fact(base_st, wildlife_st, WILD_SCAT, a)
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wl_fact(wildlife_st, WILD_SCAT, a)
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}
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