feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,6 +1,6 @@
# needs.ludic - thirst and hunger climb with the game hours (midday is thirsty work, a run costs more
# than a graze, dawn and dusk are when they go down to drink), and a walker leaves droppings
function wl_needs(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: WildAnimal, gh: float) -> void {
function wl_needs(wildlife_st: mut WildlifeState, a: WildAnimal, gh: float) -> void {
let h = WildlifeWorld.hour()
var thirst = 8.0
var hunger = 5.0
@ -18,5 +18,5 @@ function wl_needs(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: Wil
a.scat_t = 120.0 + wl_rnd(wildlife_st) * 300.0
wl_near(wildlife_st, a.x, a.z)
if wl_pdist(wildlife_st.wl_near_i, a) > 500.0 { return } # further than 500 m from everyone: nobody would find it
wl_fact(base_st, wildlife_st, WILD_SCAT, a)
wl_fact(wildlife_st, WILD_SCAT, a)
}