feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune

ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-26 04:19:56 +03:00
parent 8cf4b3fed6
commit 71735b10a2
151 changed files with 58668 additions and 54719 deletions

View file

@ -1,12 +1,12 @@
# system.ludic - the wildlife as a system: its save section is this player's record (the species
# seen and fed) and which ranges they have found; the animals themselves are respawned with the
# valley, so a reset forgets the record and nothing else
export function wildlife_reset(base_st: mut BaseState, wildlife_st: mut WildlifeState) -> void {
export function wildlife_reset(wildlife_st: mut WildlifeState) -> void {
wl_record_reset(wildlife_st)
wildlife_st.wl_found = null
let rs = wildlife_ranges(wildlife_st)
for i in 0 .. len(rs) { rs[i].found = false }
q_clear(base_st, wildlife_facts(base_st, wildlife_st))
q_clear(wildlife_facts(wildlife_st))
}
export function wildlife_save(wildlife_st: mut WildlifeState) -> Val {
@ -25,8 +25,8 @@ export function wildlife_save(wildlife_st: mut WildlifeState) -> Val {
return v
}
export function wildlife_load(base_st: mut BaseState, wildlife_st: mut WildlifeState, v: Val, version: int) -> void {
wildlife_reset(base_st, wildlife_st)
export function wildlife_load(wildlife_st: mut WildlifeState, v: Val, version: int) -> void {
wildlife_reset(wildlife_st)
wildlife_st.wl_seen = sv_int(v, "seen", 0)
wildlife_st.wl_fed = sv_int(v, "fed", 0)
wildlife_st.wl_fed_any = sv_bool(v, "fed_any", false)