feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1,7 +1,7 @@
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# want.ludic - thirst and hunger over sixty send it to the water or the forage the game offers for
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# it (a hungry one on its way turns to food put down nearer); it drinks or grazes there
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function wl_seek(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: WildAnimal, dt: float) -> bool {
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function wl_seek(wildlife_st: mut WildlifeState, a: WildAnimal, dt: float) -> bool {
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if a.state == WILD_GO_FEED and wl_attraction(wildlife_st, a) and wildlife_st.wl_best.kind == WILD_FEED { wl_take_lure(wildlife_st, a) }
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if a.state != WILD_GO_DRINK and a.state != WILD_GO_FEED { return false }
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if a.spot == 0 or not WildlifeWorld.present(a.spot) {
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@ -14,7 +14,7 @@ function wl_seek(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: Wild
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a.speed = wl_sp(wildlife_st, a.sp).walk
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a.tx = a.spot_x
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a.tz = a.spot_z
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wl_step(base_st, wildlife_st, a, dt)
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wl_step(wildlife_st, a, dt)
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if wl_at_target(a, 2.0) {
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a.state = WILD_DRINK
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a.timer = 6.0 + wl_rnd(wildlife_st) * 10.0
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