ludic.npc: the package's two acts (walk, idle) are rows of acts.lres, not defs in code - still first, so NPCA_WALK is 0 and NPCA_IDLE 1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.npc/acts.lres
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packages/ludic.npc/acts.lres
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# acts.lres - the package's own acts, first in NpcActs so NPCA_WALK is 0 and NPCA_IDLE 1; a game's
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# acts are appended after them (`def NpcActs from ...`)
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walk { clip: "walk" }
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idle { clip: "idle" }
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